diff options
author | Ian Romanick <[email protected]> | 2013-10-22 15:07:00 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-10-22 15:23:30 -0700 |
commit | cf8b14ce6dc8e6c741005fa76cfda046e1618ea4 (patch) | |
tree | 2cd3f5994808fce6d7131a21e19627284d1a2978 /src/glsl/linker.cpp | |
parent | af229c94e357fb4747f108603382168e49b6fd02 (diff) |
glsl: Modify interface to link_invalidate_variable_locations
This will make it easier to unit test this function in successive
patches. Also, correct the prototype in linker.h. It was... wrong.
v2: Split the interface change from adding the unit tests. Suggested by
Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 0a949b46699..bf96d606488 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -366,10 +366,10 @@ parse_program_resource_name(const GLchar *name, void -link_invalidate_variable_locations(gl_shader *sh, int input_base, +link_invalidate_variable_locations(exec_list *ir, int input_base, int output_base) { - foreach_list(node, sh->ir) { + foreach_list(node, ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL) @@ -2217,17 +2217,17 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Mark all generic shader inputs and outputs as unpaired. */ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_VERTEX], + prog->_LinkedShaders[MESA_SHADER_VERTEX]->ir, VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0); } if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_GEOMETRY], + prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir, VARYING_SLOT_VAR0, VARYING_SLOT_VAR0); } if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { link_invalidate_variable_locations( - prog->_LinkedShaders[MESA_SHADER_FRAGMENT], + prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, VARYING_SLOT_VAR0, FRAG_RESULT_DATA0); } |