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authorKenneth Graunke <[email protected]>2013-08-02 00:35:05 -0700
committerKenneth Graunke <[email protected]>2013-08-02 08:24:23 -0700
commit7d2423a09ec8a40b7da7c90fe3cb863d03f96b39 (patch)
treefc8efcaccb3e1f98ce050bddaf0406c8b28e20a9 /src/glsl/linker.cpp
parent9d569fed8dec675446d37ff9d8b16554b18e542e (diff)
glsl: Fix NULL pointer dereferences when linking fails.
Commit 7cfefe6965d50 introduced a check for whether linked->Type equals GL_GEOMETRY_SHADER. However, linked may be NULL due to an earlier error condition. Since the entire function after the error path is (or should be) guarded by linked != NULL checks, we may as well just return early and remove the checks. Fixes crashes in 9 Piglit tests. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 94ea54ceb69..d36f6270b51 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1233,7 +1233,8 @@ link_intrastage_shaders(void *mem_ctx,
if (!link_function_calls(prog, linked, linking_shaders,
num_linking_shaders)) {
ctx->Driver.DeleteShader(ctx, linked);
- linked = NULL;
+ free(linking_shaders);
+ return NULL;
}
free(linking_shaders);
@@ -1241,8 +1242,7 @@ link_intrastage_shaders(void *mem_ctx,
/* At this point linked should contain all of the linked IR, so
* validate it to make sure nothing went wrong.
*/
- if (linked)
- validate_ir_tree(linked->ir);
+ validate_ir_tree(linked->ir);
/* Set the size of geometry shader input arrays */
if (linked->Type == GL_GEOMETRY_SHADER) {
@@ -1258,11 +1258,8 @@ link_intrastage_shaders(void *mem_ctx,
* unspecified sizes have a size specified. The size is inferred from the
* max_array_access field.
*/
- if (linked != NULL) {
- array_sizing_visitor v;
-
- v.run(linked->ir);
- }
+ array_sizing_visitor v;
+ v.run(linked->ir);
return linked;
}