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authorIan Romanick <[email protected]>2011-07-28 14:04:09 -0700
committerIan Romanick <[email protected]>2011-08-02 08:21:43 -0700
commit586e741ac1fa222d041990b265e820f5aa11344d (patch)
treebf67f1ce40db09b63711dba9a222d449b270e0ec /src/glsl/linker.cpp
parent81b036b4d79423c194596461b098a525af0102c2 (diff)
linker: Make linker_error set LinkStatus to false
Remove the other places that set LinkStatus to false since they all immediately follow a call to linker_error. The function linker_error was previously known as linker_error_printf. The name was changed because it may seem surprising that a printf function will set an error flag. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp180
1 files changed, 86 insertions, 94 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index fe570b6cc45..35d893f499e 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -164,7 +164,7 @@ private:
void
-linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
+linker_error(gl_shader_program *prog, const char *fmt, ...)
{
va_list ap;
@@ -172,6 +172,8 @@ linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
va_start(ap, fmt);
ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
va_end(ap);
+
+ prog->LinkStatus = false;
}
@@ -243,8 +245,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
find_assignment_visitor find("gl_Position");
find.run(shader->ir);
if (!find.variable_found()) {
- linker_error_printf(prog,
- "vertex shader does not write to `gl_Position'\n");
+ linker_error(prog, "vertex shader does not write to `gl_Position'\n");
return false;
}
@@ -271,8 +272,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
frag_data.run(shader->ir);
if (frag_color.variable_found() && frag_data.variable_found()) {
- linker_error_printf(prog, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'\n");
+ linker_error(prog, "fragment shader writes to both "
+ "`gl_FragColor' and `gl_FragData'\n");
return false;
}
@@ -357,11 +358,11 @@ cross_validate_globals(struct gl_shader_program *prog,
existing->type = var->type;
}
} else {
- linker_error_printf(prog, "%s `%s' declared as type "
- "`%s' and type `%s'\n",
- mode_string(var),
- var->name, var->type->name,
- existing->type->name);
+ linker_error(prog, "%s `%s' declared as type "
+ "`%s' and type `%s'\n",
+ mode_string(var),
+ var->name, var->type->name,
+ existing->type->name);
return false;
}
}
@@ -369,9 +370,9 @@ cross_validate_globals(struct gl_shader_program *prog,
if (var->explicit_location) {
if (existing->explicit_location
&& (var->location != existing->location)) {
- linker_error_printf(prog, "explicit locations for %s "
- "`%s' have differing values\n",
- mode_string(var), var->name);
+ linker_error(prog, "explicit locations for %s "
+ "`%s' have differing values\n",
+ mode_string(var), var->name);
return false;
}
@@ -392,12 +393,12 @@ cross_validate_globals(struct gl_shader_program *prog,
bool layout_declared = var->depth_layout != ir_depth_layout_none;
bool layout_differs = var->depth_layout != existing->depth_layout;
if (layout_declared && layout_differs) {
- linker_error_printf(prog,
+ linker_error(prog,
"All redeclarations of gl_FragDepth in all fragment shaders "
"in a single program must have the same set of qualifiers.");
}
if (var->used && layout_differs) {
- linker_error_printf(prog,
+ linker_error(prog,
"If gl_FragDepth is redeclared with a layout qualifier in"
"any fragment shader, it must be redeclared with the same"
"layout qualifier in all fragment shaders that have"
@@ -410,9 +411,9 @@ cross_validate_globals(struct gl_shader_program *prog,
if (var->constant_value != NULL) {
if (existing->constant_value != NULL) {
if (!var->constant_value->has_value(existing->constant_value)) {
- linker_error_printf(prog, "initializers for %s "
- "`%s' have differing values\n",
- mode_string(var), var->name);
+ linker_error(prog, "initializers for %s "
+ "`%s' have differing values\n",
+ mode_string(var), var->name);
return false;
}
} else
@@ -433,15 +434,15 @@ cross_validate_globals(struct gl_shader_program *prog,
}
if (existing->invariant != var->invariant) {
- linker_error_printf(prog, "declarations for %s `%s' have "
- "mismatching invariant qualifiers\n",
- mode_string(var), var->name);
+ linker_error(prog, "declarations for %s `%s' have "
+ "mismatching invariant qualifiers\n",
+ mode_string(var), var->name);
return false;
}
if (existing->centroid != var->centroid) {
- linker_error_printf(prog, "declarations for %s `%s' have "
- "mismatching centroid qualifiers\n",
- mode_string(var), var->name);
+ linker_error(prog, "declarations for %s `%s' have "
+ "mismatching centroid qualifiers\n",
+ mode_string(var), var->name);
return false;
}
} else
@@ -529,13 +530,12 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
if (!output->type->is_array()
|| (strncmp("gl_", output->name, 3) != 0)) {
- linker_error_printf(prog,
- "%s shader output `%s' declared as "
- "type `%s', but %s shader input declared "
- "as type `%s'\n",
- producer_stage, output->name,
- output->type->name,
- consumer_stage, input->type->name);
+ linker_error(prog,
+ "%s shader output `%s' declared as type `%s', "
+ "but %s shader input declared as type `%s'\n",
+ producer_stage, output->name,
+ output->type->name,
+ consumer_stage, input->type->name);
return false;
}
}
@@ -543,40 +543,40 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
/* Check that all of the qualifiers match between stages.
*/
if (input->centroid != output->centroid) {
- linker_error_printf(prog,
- "%s shader output `%s' %s centroid qualifier, "
- "but %s shader input %s centroid qualifier\n",
- producer_stage,
- output->name,
- (output->centroid) ? "has" : "lacks",
- consumer_stage,
- (input->centroid) ? "has" : "lacks");
+ linker_error(prog,
+ "%s shader output `%s' %s centroid qualifier, "
+ "but %s shader input %s centroid qualifier\n",
+ producer_stage,
+ output->name,
+ (output->centroid) ? "has" : "lacks",
+ consumer_stage,
+ (input->centroid) ? "has" : "lacks");
return false;
}
if (input->invariant != output->invariant) {
- linker_error_printf(prog,
- "%s shader output `%s' %s invariant qualifier, "
- "but %s shader input %s invariant qualifier\n",
- producer_stage,
- output->name,
- (output->invariant) ? "has" : "lacks",
- consumer_stage,
- (input->invariant) ? "has" : "lacks");
+ linker_error(prog,
+ "%s shader output `%s' %s invariant qualifier, "
+ "but %s shader input %s invariant qualifier\n",
+ producer_stage,
+ output->name,
+ (output->invariant) ? "has" : "lacks",
+ consumer_stage,
+ (input->invariant) ? "has" : "lacks");
return false;
}
if (input->interpolation != output->interpolation) {
- linker_error_printf(prog,
- "%s shader output `%s' specifies %s "
- "interpolation qualifier, "
- "but %s shader input specifies %s "
- "interpolation qualifier\n",
- producer_stage,
- output->name,
- output->interpolation_string(),
- consumer_stage,
- input->interpolation_string());
+ linker_error(prog,
+ "%s shader output `%s' specifies %s "
+ "interpolation qualifier, "
+ "but %s shader input specifies %s "
+ "interpolation qualifier\n",
+ producer_stage,
+ output->name,
+ output->interpolation_string(),
+ consumer_stage,
+ input->interpolation_string());
return false;
}
}
@@ -823,9 +823,8 @@ link_intrastage_shaders(void *mem_ctx,
if ((other_sig != NULL) && other_sig->is_defined
&& !other_sig->is_builtin) {
- linker_error_printf(prog,
- "function `%s' is multiply defined",
- f->name);
+ linker_error(prog, "function `%s' is multiply defined",
+ f->name);
return NULL;
}
}
@@ -849,9 +848,9 @@ link_intrastage_shaders(void *mem_ctx,
}
if (main == NULL) {
- linker_error_printf(prog, "%s shader lacks `main'\n",
- (shader_list[0]->Type == GL_VERTEX_SHADER)
- ? "vertex" : "fragment");
+ linker_error(prog, "%s shader lacks `main'\n",
+ (shader_list[0]->Type == GL_VERTEX_SHADER)
+ ? "vertex" : "fragment");
return NULL;
}
@@ -1309,10 +1308,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* attribute overlaps any previously allocated bits.
*/
if ((~(use_mask << attr) & used_locations) != used_locations) {
- linker_error_printf(prog,
- "insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
- var->name);
+ linker_error(prog,
+ "insufficient contiguous attribute locations "
+ "available for vertex shader input `%s'",
+ var->name);
return false;
}
@@ -1353,11 +1352,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
if ((var->location >= (int)(max_index + generic_base))
|| (var->location < 0)) {
- linker_error_printf(prog,
- "invalid explicit location %d specified for "
- "`%s'\n",
- (var->location < 0) ? var->location : attr,
- var->name);
+ linker_error(prog,
+ "invalid explicit location %d specified for `%s'\n",
+ (var->location < 0) ? var->location : attr,
+ var->name);
return false;
} else if (var->location >= generic_base) {
used_locations |= (use_mask << attr);
@@ -1406,10 +1404,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
const char *const string = (target_index == MESA_SHADER_VERTEX)
? "vertex shader input" : "fragment shader output";
- linker_error_printf(prog,
- "insufficient contiguous attribute locations "
- "available for %s `%s'",
- string, to_assign[i].var->name);
+ linker_error(prog,
+ "insufficient contiguous attribute locations "
+ "available for %s `%s'",
+ string, to_assign[i].var->name);
return false;
}
@@ -1525,9 +1523,8 @@ assign_varying_locations(struct gl_context *ctx,
* "glsl1-varying read but not written" in piglit.
*/
- linker_error_printf(prog, "fragment shader varying %s not written "
- "by vertex shader\n.", var->name);
- prog->LinkStatus = false;
+ linker_error(prog, "fragment shader varying %s not written "
+ "by vertex shader\n.", var->name);
}
/* An 'in' variable is only really a shader input if its
@@ -1544,17 +1541,17 @@ assign_varying_locations(struct gl_context *ctx,
if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
if (varying_vectors > ctx->Const.MaxVarying) {
- linker_error_printf(prog, "shader uses too many varying vectors "
- "(%u > %u)\n",
- varying_vectors, ctx->Const.MaxVarying);
+ linker_error(prog, "shader uses too many varying vectors "
+ "(%u > %u)\n",
+ varying_vectors, ctx->Const.MaxVarying);
return false;
}
} else {
const unsigned float_components = varying_vectors * 4;
if (float_components > ctx->Const.MaxVarying * 4) {
- linker_error_printf(prog, "shader uses too many varying components "
- "(%u > %u)\n",
- float_components, ctx->Const.MaxVarying * 4);
+ linker_error(prog, "shader uses too many varying components "
+ "(%u > %u)\n",
+ float_components, ctx->Const.MaxVarying * 4);
return false;
}
}
@@ -1618,8 +1615,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
assert(max_version <= 130);
if ((max_version >= 130 || min_version == 100)
&& min_version != max_version) {
- linker_error_printf(prog, "all shaders must use same shading "
- "language version\n");
+ linker_error(prog, "all shaders must use same shading "
+ "language version\n");
goto done;
}
@@ -1720,12 +1717,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* FINISHME: at least 16, so hardcode 16 for now.
*/
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
- prog->LinkStatus = false;
goto done;
}
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) {
- prog->LinkStatus = false;
goto done;
}
@@ -1742,7 +1737,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!assign_varying_locations(ctx, prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i])) {
- prog->LinkStatus = false;
goto done;
}
@@ -1774,11 +1768,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
- linker_error_printf(prog, "program lacks a vertex shader\n");
- prog->LinkStatus = false;
+ linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
- linker_error_printf(prog, "program lacks a fragment shader\n");
- prog->LinkStatus = false;
+ linker_error(prog, "program lacks a fragment shader\n");
}
}