diff options
author | Paul Berry <[email protected]> | 2013-07-27 15:07:08 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-07-30 10:10:25 -0700 |
commit | 4682b9b7bfffff0caa7bd0f6af3ae820a1df08af (patch) | |
tree | 37c796fc53cf5dee267d446090e0d6c508e2a04d /src/glsl/linker.cpp | |
parent | 4f8048bb5a8558ae4313b12ffd70b593cc629fe8 (diff) |
glsl: Remove bogus check on return value of link_uniform_blocks().
A comment in link_intrastage_shaders(), and an if-test that followed
it, seemed to indicate that link_uniform_blocks() would return a
negative value in the event of an error. But this is not the
case--all error checking has already been performed by
validate_intrastage_interface_blocks(), and link_uniform_blocks() can
only return unsigned values.
So get rid of the if-test and change the return type of
link_intrastage_shaders() to clarify that it can only return unsigned
values.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ac010cfbb6a..4ffd40e6527 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -964,12 +964,10 @@ link_intrastage_shaders(void *mem_ctx, num_shaders)) return NULL; - /* Check that uniform blocks between shaders for a stage agree. */ - const int num_uniform_blocks = + /* Link up uniform blocks defined within this stage. */ + const unsigned num_uniform_blocks = link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, &uniform_blocks); - if (num_uniform_blocks < 0) - return NULL; /* Check that there is only a single definition of each function signature * across all shaders. |