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authorKenneth Graunke <[email protected]>2013-05-20 23:46:16 -0700
committerJordan Justen <[email protected]>2013-05-23 09:37:12 -0700
commit3ddfccb303c571f83de7a0743021eda922c5c8a1 (patch)
tree47ea40b338cf8c2686748aedfcdebe994d5ff9ff /src/glsl/linker.cpp
parent4a0bcd90cff6701aaf08d9bbcf6144b18c2d8284 (diff)
glsl linker: compare interface blocks during interstage linking
Verify that interface blocks match when linking separate shader stages into a program. Fixes piglit glsl-1.50 tests: * linker/interface-blocks-vs-fs-member-count-mismatch.shader_test * linker/interface-blocks-vs-fs-member-order-mismatch.shader_test Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9a2243a4812..982fe46bd73 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1728,6 +1728,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
+ if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev],
+ prog->_LinkedShaders[i])) {
+ linker_error(prog, "interface block mismatch between shader stages\n");
+ goto done;
+ }
+
if (!cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]))