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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/glsl/linker.cpp
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c612fe54663..2cbfd78ba0c 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -719,7 +719,7 @@ get_main_function_signature(gl_shader *sh)
* shader is returned.
*/
static struct gl_shader *
-link_intrastage_shaders(GLcontext *ctx,
+link_intrastage_shaders(struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
@@ -1386,7 +1386,7 @@ assign_varying_locations(struct gl_shader_program *prog,
void
-link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->LinkStatus = false;
prog->Validated = false;