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authorEric Anholt <[email protected]>2012-03-08 13:49:15 -0800
committerEric Anholt <[email protected]>2012-03-15 08:33:54 -0700
commitc5ff9a8b9e3cafb3764e620add2900656c59606b (patch)
treea2f52e99c78adbb65191463547f7354f87910170 /src/glsl/linker.cpp
parentac5a5b324335195b5a5ed98775ce442c573e7e1d (diff)
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
This gets a basic #version 140 shader compiling. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 82bddb003c3..39169aa10ff 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2175,7 +2175,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* of all shaders must match.
*/
assert(min_version >= 100);
- assert(max_version <= 130);
+ assert(max_version <= 140);
if ((max_version >= 130 || min_version == 100)
&& min_version != max_version) {
linker_error(prog, "all shaders must use same shading "