diff options
author | Paul Berry <[email protected]> | 2011-12-06 14:16:59 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2011-12-20 14:32:16 -0800 |
commit | 942d452047431f7463d3fad5e7cb92dfd81fd0ac (patch) | |
tree | f9bcff50c181972e85a14a47e3c37e27ca123211 /src/glsl/linker.cpp | |
parent | 9f8573b7aeed3ef88d680dbf2856f19503ac5cd6 (diff) |
mesa: Record transform feedback strides/offsets in linker output.
This patch adds two new fields to the gl_transform_feedback_info
struct:
- BufferStride records the total number of components (per vertex)
that transform feedback is being instructed to store in each buffer.
- Outputs[i].DstOffset records the offset within the interleaved
structure of each transform feedback output.
These values are needed by the i965 gen6 and r600g back-ends, so it
seems better to have the linker provide them rather than force each
back-end to compute them independently.
Also, DstOffset helps pave the way for supporting
ARB_transform_feedback3, which allows the transform feedback output to
contain holes between attributes by specifying
gl_SkipComponents{1,2,3,4} as the varying name.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b8a7126e3f6..65870087bf5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1598,7 +1598,9 @@ tfeedback_decl::store(struct gl_shader_program *prog, info->Outputs[info->NumOutputs].OutputRegister = this->location + v; info->Outputs[info->NumOutputs].NumComponents = this->vector_elements; info->Outputs[info->NumOutputs].OutputBuffer = buffer; + info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; ++info->NumOutputs; + info->BufferStride[buffer] += this->vector_elements; } return true; } @@ -1863,7 +1865,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, tfeedback_decl *tfeedback_decls) { unsigned total_tfeedback_components = 0; - prog->LinkedTransformFeedback.NumOutputs = 0; + memset(&prog->LinkedTransformFeedback, 0, + sizeof(prog->LinkedTransformFeedback)); for (unsigned i = 0; i < num_tfeedback_decls; ++i) { unsigned buffer = prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS ? i : 0; |