summaryrefslogtreecommitdiffstats
path: root/src/glsl/linker.cpp
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2011-12-06 14:16:59 -0800
committerPaul Berry <[email protected]>2011-12-20 14:32:16 -0800
commit942d452047431f7463d3fad5e7cb92dfd81fd0ac (patch)
treef9bcff50c181972e85a14a47e3c37e27ca123211 /src/glsl/linker.cpp
parent9f8573b7aeed3ef88d680dbf2856f19503ac5cd6 (diff)
mesa: Record transform feedback strides/offsets in linker output.
This patch adds two new fields to the gl_transform_feedback_info struct: - BufferStride records the total number of components (per vertex) that transform feedback is being instructed to store in each buffer. - Outputs[i].DstOffset records the offset within the interleaved structure of each transform feedback output. These values are needed by the i965 gen6 and r600g back-ends, so it seems better to have the linker provide them rather than force each back-end to compute them independently. Also, DstOffset helps pave the way for supporting ARB_transform_feedback3, which allows the transform feedback output to contain holes between attributes by specifying gl_SkipComponents{1,2,3,4} as the varying name. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b8a7126e3f6..65870087bf5 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1598,7 +1598,9 @@ tfeedback_decl::store(struct gl_shader_program *prog,
info->Outputs[info->NumOutputs].OutputRegister = this->location + v;
info->Outputs[info->NumOutputs].NumComponents = this->vector_elements;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+ info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
++info->NumOutputs;
+ info->BufferStride[buffer] += this->vector_elements;
}
return true;
}
@@ -1863,7 +1865,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
tfeedback_decl *tfeedback_decls)
{
unsigned total_tfeedback_components = 0;
- prog->LinkedTransformFeedback.NumOutputs = 0;
+ memset(&prog->LinkedTransformFeedback, 0,
+ sizeof(prog->LinkedTransformFeedback));
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
unsigned buffer =
prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS ? i : 0;