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authorDave Airlie <[email protected]>2011-11-20 19:56:35 +0000
committerDave Airlie <[email protected]>2012-03-26 18:48:46 +0100
commit7449ae45974c6cfd872c1dc2e73bbccdb11d0f70 (patch)
treec8b88d6c1aa865135fe4975ae70cc1f7e6431219 /src/glsl/linker.cpp
parenta83c1d61c2919485b1e8ad33fcf658c85b67ba3a (diff)
glsl: fix linker error message context for frag shader output.
A later error prints this properly, fix this case to do the same. v2: remove attribute as per Ian's suggestion Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 8278e43adb8..09ffdff63fb 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1319,9 +1319,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* attribute overlaps any previously allocated bits.
*/
if ((~(use_mask << attr) & used_locations) != used_locations) {
+ const char *const string = (target_index == MESA_SHADER_VERTEX)
+ ? "vertex shader input" : "fragment shader output";
linker_error(prog,
- "insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
+ "insufficient contiguous locations "
+ "available for %s `%s'", string,
var->name);
return false;
}
@@ -1370,7 +1372,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
? "vertex shader input" : "fragment shader output";
linker_error(prog,
- "insufficient contiguous attribute locations "
+ "insufficient contiguous locations "
"available for %s `%s'",
string, to_assign[i].var->name);
return false;