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authorKenneth Graunke <[email protected]>2011-01-12 15:37:37 -0800
committerKenneth Graunke <[email protected]>2011-01-31 11:10:59 -0800
commit819d57fce94b20fa0d34da6f037f0a53c4a5bdc2 (patch)
treeea4c12c2a582e0f4a4119b4ace0bfecc5245d14b /src/glsl/linker.cpp
parentc5a27b5939427bdc95c926b450ed3de1ff4baafb (diff)
glsl: Introduce a new "const_in" variable mode.
This annotation is for an "in" function parameter for which it is only legal to pass constant expressions. The only known example of this, currently, is the textureOffset functions. This should never be used for globals.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3d1b8a2f703..c7fb62437db 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -299,6 +299,7 @@ mode_string(const ir_variable *var)
case ir_var_out: return "shader output";
case ir_var_inout: return "shader inout";
+ case ir_var_const_in:
case ir_var_temporary:
default:
assert(!"Should not get here.");