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authorIan Romanick <[email protected]>2012-12-14 12:00:14 -0800
committerIan Romanick <[email protected]>2013-01-25 09:07:34 -0500
commit13be1f4a103802ed936f2374d72b2f6979dafd58 (patch)
tree636053ac19725220449afbcb65310ec99e1c1ddf /src/glsl/linker.cpp
parent17e6f1904444be019cafa208495e3fe479cb86fd (diff)
glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and this makes the code easier to modify. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 1d4e2f6e793..a480dd0523f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1077,7 +1077,7 @@ update_array_sizes(struct gl_shader_program *prog)
* will not be eliminated. Since we always do std140, just
* don't resize arrays in UBOs.
*/
- if (var->uniform_block != -1)
+ if (var->is_in_uniform_block())
continue;
unsigned int size = var->max_array_access;