diff options
author | Ian Romanick <[email protected]> | 2012-12-14 12:00:14 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-25 09:07:34 -0500 |
commit | 13be1f4a103802ed936f2374d72b2f6979dafd58 (patch) | |
tree | 636053ac19725220449afbcb65310ec99e1c1ddf /src/glsl/linker.cpp | |
parent | 17e6f1904444be019cafa208495e3fe479cb86fd (diff) |
glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and
this makes the code easier to modify.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 1d4e2f6e793..a480dd0523f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1077,7 +1077,7 @@ update_array_sizes(struct gl_shader_program *prog) * will not be eliminated. Since we always do std140, just * don't resize arrays in UBOs. */ - if (var->uniform_block != -1) + if (var->is_in_uniform_block()) continue; unsigned int size = var->max_array_access; |