diff options
author | Martin Peres <[email protected]> | 2015-05-21 15:51:09 +0300 |
---|---|---|
committer | Martin Peres <[email protected]> | 2015-06-04 09:25:00 +0300 |
commit | 87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch) | |
tree | c96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/glsl/linker.cpp | |
parent | 4fd42a7c2798d03476c84b79cb855984a15c222c (diff) |
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to
explicitely say that a uniform is built-in. In the case where it is,
no storage is defined to make it clear that it is read-only from the
mesa side. I fixed all the places in the code that made use of the
structure that I changed. Any place making a wrong assumption and using
the storage straight away will just crash.
This patch seems to implement the path of least resistance towards
listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 99e0a388bb4..99783800b7f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1400,8 +1400,8 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog, "layout qualifiers for gl_FragCoord\n"); } - /* Update the linked shader state. Note that uses_gl_fragcoord should - * accumulate the results. The other values should replace. If there + /* Update the linked shader state. Note that uses_gl_fragcoord should + * accumulate the results. The other values should replace. If there * are multiple redeclarations, all the fields except uses_gl_fragcoord * are already known to be the same. */ @@ -2693,7 +2693,7 @@ build_program_resource_list(struct gl_context *ctx, } /* Add uniforms from uniform storage. */ - for (unsigned i = 0; i < shProg->NumUserUniformStorage; i++) { + for (unsigned i = 0; i < shProg->NumUniformStorage; i++) { /* Do not add uniforms internally used by Mesa. */ if (shProg->UniformStorage[i].hidden) continue; |