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authorKenneth Graunke <[email protected]>2014-04-08 15:43:46 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:37 -0700
commitda22221aa365923e033a65c1fbe19ed27301d000 (patch)
tree8a5ebb22586a159dd16b6b5ce9dc582ed9ca5fc0 /src/glsl/linker.cpp
parentf00a6483e997e8377b62940e6cbe8f750272e3e9 (diff)
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7c194a26a36..c8dc0661dfd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2296,10 +2296,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
lower_clip_distance(prog->_LinkedShaders[i]);
}
- unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
-
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
- max_unroll, &ctx->ShaderCompilerOptions[i],
+ &ctx->ShaderCompilerOptions[i],
ctx->Const.NativeIntegers))
;
}