diff options
author | Ian Romanick <[email protected]> | 2010-06-29 17:58:43 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-06-30 12:20:44 -0700 |
commit | ef5f1948316664055c1444d12076c7d86589a8b9 (patch) | |
tree | e69e3caf28c103fb66ceabb06b0b8aca3773668b /src/glsl/linker.cpp | |
parent | edcb9c2b062693a5974aa74725f6259023fff794 (diff) |
linker: Don't dynamically allocate slots for linked shaders
The can be at most one shader per stage. There are currently only two
stages. There is zero reason to dynamically size this array.
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a53e91d2eff..11fccba3786 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -823,8 +823,6 @@ link_shaders(struct gl_shader_program *prog) goto done; - prog->_LinkedShaders = (struct gl_shader **) - calloc(2, sizeof(struct gl_shader *)); prog->_NumLinkedShaders = 0; if (num_vert_shaders > 0) { |