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author | Tapani Pälli <[email protected]> | 2015-10-13 14:17:49 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-10-14 09:32:58 +0300 |
commit | b76159b09617a07b9e3d53d64d31d4835702827f (patch) | |
tree | 120a57d756a99141c024a31e4bed99c983b0b094 /src/glsl/linker.cpp | |
parent | d3f45888045c84b2bc382a34d169a0ede4774a24 (diff) |
glsl: add top level array size and stride to gl_uniform_storage
Patch adds 2 new fields to gl_uniform_storage so that we don't need to
calculate these values during runtime shader queries. This is required by
upcoming changes to free GLSL IR after linking.
Patch moves 3 booleans inside structure so that structure size stays the
same after this change.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
0 files changed, 0 insertions, 0 deletions