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authorAnuj Phogat <[email protected]>2015-03-05 11:07:52 -0800
committerAnuj Phogat <[email protected]>2015-03-24 11:16:31 -0700
commitd8208312a3a200b4e6d71ce533d835b2d705234a (patch)
tree846f090bafcde8a043782b22260209565ce177ec /src/glsl/linker.cpp
parent7bc39c8418ee5de49e3d38aaf5f9e478ff78874c (diff)
glsl: Generate link error for non-matching gl_FragCoord redeclarations
in different fragment shaders. This also applies to a case when gl_FragCoord is redeclared with no layout qualifiers in one fragment shader and not declared but used in other fragment shader. Signed-off-by: Anuj Phogat <[email protected]> Khronos Bug#12957 Cc: "10.5" <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 4349f0973b9..85830e680ed 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1377,24 +1377,13 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
* "If gl_FragCoord is redeclared in any fragment shader in a program,
* it must be redeclared in all the fragment shaders in that program
* that have a static use gl_FragCoord."
- *
- * Exclude the case when one of the 'linked_shader' or 'shader' redeclares
- * gl_FragCoord with no layout qualifiers but the other one doesn't
- * redeclare it. If we strictly follow GLSL 1.50 spec's language, it
- * should be a link error. But, generating link error for this case will
- * be a wrong behaviour which spec didn't intend to do and it could also
- * break some applications.
*/
if ((linked_shader->redeclares_gl_fragcoord
&& !shader->redeclares_gl_fragcoord
- && shader->uses_gl_fragcoord
- && (linked_shader->origin_upper_left
- || linked_shader->pixel_center_integer))
+ && shader->uses_gl_fragcoord)
|| (shader->redeclares_gl_fragcoord
&& !linked_shader->redeclares_gl_fragcoord
- && linked_shader->uses_gl_fragcoord
- && (shader->origin_upper_left
- || shader->pixel_center_integer))) {
+ && linked_shader->uses_gl_fragcoord)) {
linker_error(prog, "fragment shader defined with conflicting "
"layout qualifiers for gl_FragCoord\n");
}