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authorPaul Berry <[email protected]>2012-08-02 17:50:43 -0700
committerIan Romanick <[email protected]>2012-12-06 12:13:22 -0800
commit91c92bb6fbacdf713e36a9702fbc2ab4d203152c (patch)
tree686b494007ecce15810292f206d519dadb304f65 /src/glsl/linker.cpp
parenta9f34dc304eaed868122fece2ed26760af95ba81 (diff)
glsl: Record in gl_shader_program whether the program uses GLSL ES.
Previously we recorded just the GLSL version (or the max version, if GLSL 1.10 and GLSL 1.20 programs were linked together). [v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Carl Worth <[email protected]>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r--src/glsl/linker.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 311df6579f2..617deda0b61 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2463,6 +2463,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
prog->Version = max_version;
+ prog->IsES = is_es_prog;
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] != NULL)