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authorIago Toral Quiroga <[email protected]>2014-06-05 10:47:01 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:49 +0200
commitb908e85ed3f1c7601c2e56f85ff676b606af10b5 (patch)
tree3fa27e710c7da6565c8685479df2851a9f66aa84 /src/glsl/link_varyings.h
parent37d795317edd2086a4962416c627dfadfc497f78 (diff)
glsl: Assign GLSL StreamIds to transform feedback outputs.
Inter-shader outputs must be on stream 0, which is the default. Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.h')
-rw-r--r--src/glsl/link_varyings.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/link_varyings.h b/src/glsl/link_varyings.h
index 6fa26817677..a80ca8831cb 100644
--- a/src/glsl/link_varyings.h
+++ b/src/glsl/link_varyings.h
@@ -210,6 +210,13 @@ private:
* data structure that was found. Otherwise NULL.
*/
const tfeedback_candidate *matched_candidate;
+
+ /**
+ * StreamId assigned to this varying (defaults to 0). Can only be set to
+ * values other than 0 in geometry shaders that use the stream layout
+ * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
+ */
+ unsigned stream_id;
};