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authorPaul Berry <[email protected]>2014-01-08 10:00:28 -0800
committerPaul Berry <[email protected]>2014-01-09 09:31:01 -0800
commit84732a982c3eeaca2e2809532c8422dc5f7045c1 (patch)
tree851c411dc92ad2192d2c63db0898dec46a200611 /src/glsl/link_varyings.cpp
parent9b96be595b93544266436ec3b22b2cbd349d180c (diff)
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 7a31f972ae1..6672b878018 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1252,10 +1252,10 @@ check_against_output_limit(struct gl_context *ctx,
unsigned max_output_components;
switch (producer->Stage) {
case MESA_SHADER_VERTEX:
- max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
+ max_output_components = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
break;
case MESA_SHADER_GEOMETRY:
- max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
+ max_output_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
break;
case MESA_SHADER_FRAGMENT:
default:
@@ -1301,10 +1301,10 @@ check_against_input_limit(struct gl_context *ctx,
unsigned max_input_components;
switch (consumer->Stage) {
case MESA_SHADER_GEOMETRY:
- max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
+ max_input_components = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
break;
case MESA_SHADER_FRAGMENT:
- max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
+ max_input_components = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
break;
case MESA_SHADER_VERTEX:
default: