diff options
author | Matt Turner <[email protected]> | 2014-06-24 21:34:05 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-07-01 08:55:51 -0700 |
commit | 4d78446d782e2d942b4cd0cd00a27bf922ccd479 (patch) | |
tree | eaaa99ce79c54ddef6cf35c8d3d028b9e0aa44b4 /src/glsl/link_varyings.cpp | |
parent | da9f0316e6ea628c085040a0c145580301207489 (diff) |
glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r-- | src/glsl/link_varyings.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 520a51a278e..a3fc2ae3489 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -175,8 +175,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, /* Find all shader outputs in the "producer" stage. */ - foreach_list(node, producer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_shader_out)) continue; @@ -212,8 +212,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, * should be arrays and the type of the array element should match the type * of the corresponding producer output. */ - foreach_list(node, consumer->ir) { - ir_variable *const input = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const input = node->as_variable(); if ((input == NULL) || (input->data.mode != ir_var_shader_in)) continue; @@ -1121,8 +1121,8 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir, 0, sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX); - foreach_list(node, ir) { - ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, ir) { + ir_variable *const input_var = node->as_variable(); if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { if (input_var->type->is_interface()) @@ -1227,8 +1227,8 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4]; unsigned num_variables = 0; - foreach_list(node, ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, ir) { + ir_variable *const var = node->as_variable(); if (var == NULL || var->data.mode != io_mode) continue; @@ -1339,9 +1339,8 @@ assign_varying_locations(struct gl_context *ctx, } if (producer) { - foreach_list(node, producer->ir) { - ir_variable *const output_var = - ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const output_var = node->as_variable(); if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out)) @@ -1383,9 +1382,8 @@ assign_varying_locations(struct gl_context *ctx, * geometry) shader program. This means that locations must be assigned * for all the inputs. */ - foreach_list(node, consumer->ir) { - ir_variable *const input_var = - ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const input_var = node->as_variable(); if ((input_var == NULL) || (input_var->data.mode != ir_var_shader_in)) @@ -1450,8 +1448,8 @@ assign_varying_locations(struct gl_context *ctx, } if (consumer && producer) { - foreach_list(node, consumer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const var = node->as_variable(); if (var && var->data.mode == ir_var_shader_in && var->data.is_unmatched_generic_inout) { @@ -1494,8 +1492,8 @@ check_against_output_limit(struct gl_context *ctx, { unsigned output_vectors = 0; - foreach_list(node, producer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const var = node->as_variable(); if (var && var->data.mode == ir_var_shader_out && var_counts_against_varying_limit(producer->Stage, var)) { @@ -1533,8 +1531,8 @@ check_against_input_limit(struct gl_context *ctx, { unsigned input_vectors = 0; - foreach_list(node, consumer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const var = node->as_variable(); if (var && var->data.mode == ir_var_shader_in && var_counts_against_varying_limit(consumer->Stage, var)) { |