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authorGregory Hainaut <[email protected]>2015-10-25 15:01:35 +0100
committerTimothy Arceri <[email protected]>2015-12-01 12:46:32 +1100
commit8117f46f496fb31339fc97a2501d5b3325a1fefb (patch)
tree6005c2e5fd2e26e0e01449d41a3c327fe592c36c /src/glsl/link_varyings.cpp
parent618612f867ed8140409796535314d9b9ed58440b (diff)
glsl: don't dead code remove SSO varyings marked as active
GL_ARB_separate_shader_objects allow matching by name variable or block interface. Input varyings can't be removed because it is will impact the location assignment. This fixes the bug 79783 and likely any application that uses GL_ARB_separate_shader_objects extension. V2 (by Timothy Arceri): * simplify now that builtins are not set as always active Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=79783
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