diff options
author | Marek Olšák <[email protected]> | 2013-06-13 03:17:22 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-07-02 17:02:14 +0200 |
commit | 3c555827c3e2fdb84ee4b4b8fd8296985cbb1fda (patch) | |
tree | 344bc224a6b3893dd4b2b7a516f89f6c52857886 /src/glsl/link_varyings.cpp | |
parent | 284d9549123d7a5417310d359c2c46a4317e47bb (diff) |
glsl/linker: check against varying limit after unused varyings are eliminated
We counted even the varyings which were later eliminated, which was
suboptimal.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r-- | src/glsl/link_varyings.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 4fdbdc19942..5abc61293ae 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1113,16 +1113,12 @@ assign_varying_locations(struct gl_context *ctx, } } - unsigned varying_vectors = 0; - if (consumer) { foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_shader_in)) - continue; - - if (var->is_unmatched_generic_inout) { + if (var && var->mode == ir_var_shader_in && + var->is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * @@ -1148,15 +1144,32 @@ assign_varying_locations(struct gl_context *ctx, * value is written by the previous stage. */ var->mode = ir_var_auto; - } else if (is_varying_var(consumer->Type, var)) { - /* The packing rules are used for vertex shader inputs are also - * used for fragment shader inputs. - */ - varying_vectors += count_attribute_slots(var->type); } } } + return true; +} + +bool +check_against_varying_limit(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *consumer) +{ + unsigned varying_vectors = 0; + + foreach_list(node, consumer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var && var->mode == ir_var_shader_in && + is_varying_var(consumer->Type, var)) { + /* The packing rules used for vertex shader inputs are also + * used for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); + } + } + if (ctx->API == API_OPENGLES2 || prog->IsES) { if (varying_vectors > ctx->Const.MaxVarying) { if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { |