diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/link_varyings.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r-- | src/glsl/link_varyings.cpp | 1888 |
1 files changed, 0 insertions, 1888 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp deleted file mode 100644 index 264b69ca619..00000000000 --- a/src/glsl/link_varyings.cpp +++ /dev/null @@ -1,1888 +0,0 @@ -/* - * Copyright © 2012 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file link_varyings.cpp - * - * Linker functions related specifically to linking varyings between shader - * stages. - */ - - -#include "main/mtypes.h" -#include "glsl_symbol_table.h" -#include "glsl_parser_extras.h" -#include "ir_optimization.h" -#include "linker.h" -#include "link_varyings.h" -#include "main/macros.h" -#include "program/hash_table.h" -#include "program.h" - - -/** - * Get the varying type stripped of the outermost array if we're processing - * a stage whose varyings are arrays indexed by a vertex number (such as - * geometry shader inputs). - */ -static const glsl_type * -get_varying_type(const ir_variable *var, gl_shader_stage stage) -{ - const glsl_type *type = var->type; - - if (!var->data.patch && - ((var->data.mode == ir_var_shader_out && - stage == MESA_SHADER_TESS_CTRL) || - (var->data.mode == ir_var_shader_in && - (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL || - stage == MESA_SHADER_GEOMETRY)))) { - assert(type->is_array()); - type = type->fields.array; - } - - return type; -} - -/** - * Validate the types and qualifiers of an output from one stage against the - * matching input to another stage. - */ -static void -cross_validate_types_and_qualifiers(struct gl_shader_program *prog, - const ir_variable *input, - const ir_variable *output, - gl_shader_stage consumer_stage, - gl_shader_stage producer_stage) -{ - /* Check that the types match between stages. - */ - const glsl_type *type_to_match = input->type; - - /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */ - const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX && - consumer_stage != MESA_SHADER_FRAGMENT) || - consumer_stage == MESA_SHADER_GEOMETRY; - if (extra_array_level) { - assert(type_to_match->is_array()); - type_to_match = type_to_match->fields.array; - } - - if (type_to_match != output->type) { - /* There is a bit of a special case for gl_TexCoord. This - * built-in is unsized by default. Applications that variable - * access it must redeclare it with a size. There is some - * language in the GLSL spec that implies the fragment shader - * and vertex shader do not have to agree on this size. Other - * driver behave this way, and one or two applications seem to - * rely on it. - * - * Neither declaration needs to be modified here because the array - * sizes are fixed later when update_array_sizes is called. - * - * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: - * - * "Unlike user-defined varying variables, the built-in - * varying variables don't have a strict one-to-one - * correspondence between the vertex language and the - * fragment language." - */ - if (!output->type->is_array() || !is_gl_identifier(output->name)) { - linker_error(prog, - "%s shader output `%s' declared as type `%s', " - "but %s shader input declared as type `%s'\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - output->type->name, - _mesa_shader_stage_to_string(consumer_stage), - input->type->name); - return; - } - } - - /* Check that all of the qualifiers match between stages. - */ - if (input->data.centroid != output->data.centroid) { - linker_error(prog, - "%s shader output `%s' %s centroid qualifier, " - "but %s shader input %s centroid qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.centroid) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.centroid) ? "has" : "lacks"); - return; - } - - if (input->data.sample != output->data.sample) { - linker_error(prog, - "%s shader output `%s' %s sample qualifier, " - "but %s shader input %s sample qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.sample) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.sample) ? "has" : "lacks"); - return; - } - - if (input->data.patch != output->data.patch) { - linker_error(prog, - "%s shader output `%s' %s patch qualifier, " - "but %s shader input %s patch qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.patch) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.patch) ? "has" : "lacks"); - return; - } - - if (!prog->IsES && input->data.invariant != output->data.invariant) { - linker_error(prog, - "%s shader output `%s' %s invariant qualifier, " - "but %s shader input %s invariant qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - (output->data.invariant) ? "has" : "lacks", - _mesa_shader_stage_to_string(consumer_stage), - (input->data.invariant) ? "has" : "lacks"); - return; - } - - /* GLSL >= 4.40 removes text requiring interpolation qualifiers - * to match cross stage, they must only match within the same stage. - * - * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec: - * - * "It is a link-time error if, within the same stage, the interpolation - * qualifiers of variables of the same name do not match. - * - */ - if (input->data.interpolation != output->data.interpolation && - prog->Version < 440) { - linker_error(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - interpolation_string(output->data.interpolation), - _mesa_shader_stage_to_string(consumer_stage), - interpolation_string(input->data.interpolation)); - return; - } -} - -/** - * Validate front and back color outputs against single color input - */ -static void -cross_validate_front_and_back_color(struct gl_shader_program *prog, - const ir_variable *input, - const ir_variable *front_color, - const ir_variable *back_color, - gl_shader_stage consumer_stage, - gl_shader_stage producer_stage) -{ - if (front_color != NULL && front_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, front_color, - consumer_stage, producer_stage); - - if (back_color != NULL && back_color->data.assigned) - cross_validate_types_and_qualifiers(prog, input, back_color, - consumer_stage, producer_stage); -} - -/** - * Validate that outputs from one stage match inputs of another - */ -void -cross_validate_outputs_to_inputs(struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer) -{ - glsl_symbol_table parameters; - ir_variable *explicit_locations[MAX_VARYING] = { NULL, }; - - /* Find all shader outputs in the "producer" stage. - */ - foreach_in_list(ir_instruction, node, producer->ir) { - ir_variable *const var = node->as_variable(); - - if ((var == NULL) || (var->data.mode != ir_var_shader_out)) - continue; - - if (!var->data.explicit_location - || var->data.location < VARYING_SLOT_VAR0) - parameters.add_variable(var); - else { - /* User-defined varyings with explicit locations are handled - * differently because they do not need to have matching names. - */ - const unsigned idx = var->data.location - VARYING_SLOT_VAR0; - - if (explicit_locations[idx] != NULL) { - linker_error(prog, - "%s shader has multiple outputs explicitly " - "assigned to location %d\n", - _mesa_shader_stage_to_string(producer->Stage), - idx); - return; - } - - explicit_locations[idx] = var; - } - } - - - /* Find all shader inputs in the "consumer" stage. Any variables that have - * matching outputs already in the symbol table must have the same type and - * qualifiers. - * - * Exception: if the consumer is the geometry shader, then the inputs - * should be arrays and the type of the array element should match the type - * of the corresponding producer output. - */ - foreach_in_list(ir_instruction, node, consumer->ir) { - ir_variable *const input = node->as_variable(); - - if ((input == NULL) || (input->data.mode != ir_var_shader_in)) - continue; - - if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { - const ir_variable *const front_color = - parameters.get_variable("gl_FrontColor"); - - const ir_variable *const back_color = - parameters.get_variable("gl_BackColor"); - - cross_validate_front_and_back_color(prog, input, - front_color, back_color, - consumer->Stage, producer->Stage); - } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { - const ir_variable *const front_color = - parameters.get_variable("gl_FrontSecondaryColor"); - - const ir_variable *const back_color = - parameters.get_variable("gl_BackSecondaryColor"); - - cross_validate_front_and_back_color(prog, input, - front_color, back_color, - consumer->Stage, producer->Stage); - } else { - /* The rules for connecting inputs and outputs change in the presence - * of explicit locations. In this case, we no longer care about the - * names of the variables. Instead, we care only about the - * explicitly assigned location. - */ - ir_variable *output = NULL; - if (input->data.explicit_location - && input->data.location >= VARYING_SLOT_VAR0) { - output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]; - - if (output == NULL) { - linker_error(prog, - "%s shader input `%s' with explicit location " - "has no matching output\n", - _mesa_shader_stage_to_string(consumer->Stage), - input->name); - } - } else { - output = parameters.get_variable(input->name); - } - - if (output != NULL) { - cross_validate_types_and_qualifiers(prog, input, output, - consumer->Stage, producer->Stage); - } else { - /* Check for input vars with unmatched output vars in prev stage - * taking into account that interface blocks could have a matching - * output but with different name, so we ignore them. - */ - assert(!input->data.assigned); - if (input->data.used && !input->get_interface_type() && - !input->data.explicit_location && !prog->SeparateShader) - linker_error(prog, - "%s shader input `%s' " - "has no matching output in the previous stage\n", - _mesa_shader_stage_to_string(consumer->Stage), - input->name); - } - } - } -} - -/** - * Demote shader inputs and outputs that are not used in other stages, and - * remove them via dead code elimination. - */ -void -remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, - gl_shader *sh, - enum ir_variable_mode mode) -{ - if (is_separate_shader_object) - return; - - foreach_in_list(ir_instruction, node, sh->ir) { - ir_variable *const var = node->as_variable(); - - if ((var == NULL) || (var->data.mode != int(mode))) - continue; - - /* A shader 'in' or 'out' variable is only really an input or output if - * its value is used by other shader stages. This will cause the - * variable to have a location assigned. - */ - if (var->data.is_unmatched_generic_inout) { - assert(var->data.mode != ir_var_temporary); - var->data.mode = ir_var_auto; - } - } - - /* Eliminate code that is now dead due to unused inputs/outputs being - * demoted. - */ - while (do_dead_code(sh->ir, false)) - ; - -} - -/** - * Initialize this object based on a string that was passed to - * glTransformFeedbackVaryings. - * - * If the input is mal-formed, this call still succeeds, but it sets - * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var() - * will fail to find any matching variable. - */ -void -tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx, - const char *input) -{ - /* We don't have to be pedantic about what is a valid GLSL variable name, - * because any variable with an invalid name can't exist in the IR anyway. - */ - - this->location = -1; - this->orig_name = input; - this->lowered_builtin_array_variable = none; - this->skip_components = 0; - this->next_buffer_separator = false; - this->matched_candidate = NULL; - this->stream_id = 0; - - if (ctx->Extensions.ARB_transform_feedback3) { - /* Parse gl_NextBuffer. */ - if (strcmp(input, "gl_NextBuffer") == 0) { - this->next_buffer_separator = true; - return; - } - - /* Parse gl_SkipComponents. */ - if (strcmp(input, "gl_SkipComponents1") == 0) - this->skip_components = 1; - else if (strcmp(input, "gl_SkipComponents2") == 0) - this->skip_components = 2; - else if (strcmp(input, "gl_SkipComponents3") == 0) - this->skip_components = 3; - else if (strcmp(input, "gl_SkipComponents4") == 0) - this->skip_components = 4; - - if (this->skip_components) - return; - } - - /* Parse a declaration. */ - const char *base_name_end; - long subscript = parse_program_resource_name(input, &base_name_end); - this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input); - if (this->var_name == NULL) { - _mesa_error_no_memory(__func__); - return; - } - - if (subscript >= 0) { - this->array_subscript = subscript; - this->is_subscripted = true; - } else { - this->is_subscripted = false; - } - - /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this - * class must behave specially to account for the fact that gl_ClipDistance - * is converted from a float[8] to a vec4[2]. - */ - if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && - strcmp(this->var_name, "gl_ClipDistance") == 0) { - this->lowered_builtin_array_variable = clip_distance; - } - - if (ctx->Const.LowerTessLevel && - (strcmp(this->var_name, "gl_TessLevelOuter") == 0)) - this->lowered_builtin_array_variable = tess_level_outer; - if (ctx->Const.LowerTessLevel && - (strcmp(this->var_name, "gl_TessLevelInner") == 0)) - this->lowered_builtin_array_variable = tess_level_inner; -} - - -/** - * Determine whether two tfeedback_decl objects refer to the same variable and - * array index (if applicable). - */ -bool -tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y) -{ - assert(x.is_varying() && y.is_varying()); - - if (strcmp(x.var_name, y.var_name) != 0) - return false; - if (x.is_subscripted != y.is_subscripted) - return false; - if (x.is_subscripted && x.array_subscript != y.array_subscript) - return false; - return true; -} - - -/** - * Assign a location and stream ID for this tfeedback_decl object based on the - * transform feedback candidate found by find_candidate. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -tfeedback_decl::assign_location(struct gl_context *ctx, - struct gl_shader_program *prog) -{ - assert(this->is_varying()); - - unsigned fine_location - = this->matched_candidate->toplevel_var->data.location * 4 - + this->matched_candidate->toplevel_var->data.location_frac - + this->matched_candidate->offset; - - if (this->matched_candidate->type->is_array()) { - /* Array variable */ - const unsigned matrix_cols = - this->matched_candidate->type->fields.array->matrix_columns; - const unsigned vector_elements = - this->matched_candidate->type->fields.array->vector_elements; - const unsigned dmul = - this->matched_candidate->type->fields.array->is_double() ? 2 : 1; - unsigned actual_array_size; - switch (this->lowered_builtin_array_variable) { - case clip_distance: - actual_array_size = prog->LastClipDistanceArraySize; - break; - case tess_level_outer: - actual_array_size = 4; - break; - case tess_level_inner: - actual_array_size = 2; - break; - case none: - default: - actual_array_size = this->matched_candidate->type->array_size(); - break; - } - - if (this->is_subscripted) { - /* Check array bounds. */ - if (this->array_subscript >= actual_array_size) { - linker_error(prog, "Transform feedback varying %s has index " - "%i, but the array size is %u.", - this->orig_name, this->array_subscript, - actual_array_size); - return false; - } - unsigned array_elem_size = this->lowered_builtin_array_variable ? - 1 : vector_elements * matrix_cols * dmul; - fine_location += array_elem_size * this->array_subscript; - this->size = 1; - } else { - this->size = actual_array_size; - } - this->vector_elements = vector_elements; - this->matrix_columns = matrix_cols; - if (this->lowered_builtin_array_variable) - this->type = GL_FLOAT; - else - this->type = this->matched_candidate->type->fields.array->gl_type; - } else { - /* Regular variable (scalar, vector, or matrix) */ - if (this->is_subscripted) { - linker_error(prog, "Transform feedback varying %s requested, " - "but %s is not an array.", - this->orig_name, this->var_name); - return false; - } - this->size = 1; - this->vector_elements = this->matched_candidate->type->vector_elements; - this->matrix_columns = this->matched_candidate->type->matrix_columns; - this->type = this->matched_candidate->type->gl_type; - } - this->location = fine_location / 4; - this->location_frac = fine_location % 4; - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * the total number of components to capture in any varying - * variable in <varyings> is greater than the constant - * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the - * buffer mode is SEPARATE_ATTRIBS_EXT; - */ - if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS && - this->num_components() > - ctx->Const.MaxTransformFeedbackSeparateComponents) { - linker_error(prog, "Transform feedback varying %s exceeds " - "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.", - this->orig_name); - return false; - } - - /* Only transform feedback varyings can be assigned to non-zero streams, - * so assign the stream id here. - */ - this->stream_id = this->matched_candidate->toplevel_var->data.stream; - - return true; -} - - -unsigned -tfeedback_decl::get_num_outputs() const -{ - if (!this->is_varying()) { - return 0; - } - return (this->num_components() + this->location_frac + 3)/4; -} - - -/** - * Update gl_transform_feedback_info to reflect this tfeedback_decl. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, - struct gl_transform_feedback_info *info, - unsigned buffer, const unsigned max_outputs) const -{ - assert(!this->next_buffer_separator); - - /* Handle gl_SkipComponents. */ - if (this->skip_components) { - info->BufferStride[buffer] += this->skip_components; - return true; - } - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * the total number of components to capture is greater than - * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. - */ - if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && - info->BufferStride[buffer] + this->num_components() > - ctx->Const.MaxTransformFeedbackInterleavedComponents) { - linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " - "limit has been exceeded."); - return false; - } - - unsigned location = this->location; - unsigned location_frac = this->location_frac; - unsigned num_components = this->num_components(); - while (num_components > 0) { - unsigned output_size = MIN2(num_components, 4 - location_frac); - assert(info->NumOutputs < max_outputs); - info->Outputs[info->NumOutputs].ComponentOffset = location_frac; - info->Outputs[info->NumOutputs].OutputRegister = location; - info->Outputs[info->NumOutputs].NumComponents = output_size; - info->Outputs[info->NumOutputs].StreamId = stream_id; - info->Outputs[info->NumOutputs].OutputBuffer = buffer; - info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; - ++info->NumOutputs; - info->BufferStride[buffer] += output_size; - info->BufferStream[buffer] = this->stream_id; - num_components -= output_size; - location++; - location_frac = 0; - } - - info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name); - info->Varyings[info->NumVarying].Type = this->type; - info->Varyings[info->NumVarying].Size = this->size; - info->NumVarying++; - - return true; -} - - -const tfeedback_candidate * -tfeedback_decl::find_candidate(gl_shader_program *prog, - hash_table *tfeedback_candidates) -{ - const char *name = this->var_name; - switch (this->lowered_builtin_array_variable) { - case none: - name = this->var_name; - break; - case clip_distance: - name = "gl_ClipDistanceMESA"; - break; - case tess_level_outer: - name = "gl_TessLevelOuterMESA"; - break; - case tess_level_inner: - name = "gl_TessLevelInnerMESA"; - break; - } - this->matched_candidate = (const tfeedback_candidate *) - hash_table_find(tfeedback_candidates, name); - if (!this->matched_candidate) { - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * any variable name specified in the <varyings> array is not - * declared as an output in the geometry shader (if present) or - * the vertex shader (if no geometry shader is present); - */ - linker_error(prog, "Transform feedback varying %s undeclared.", - this->orig_name); - } - return this->matched_candidate; -} - - -/** - * Parse all the transform feedback declarations that were passed to - * glTransformFeedbackVaryings() and store them in tfeedback_decl objects. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, - const void *mem_ctx, unsigned num_names, - char **varying_names, tfeedback_decl *decls) -{ - for (unsigned i = 0; i < num_names; ++i) { - decls[i].init(ctx, mem_ctx, varying_names[i]); - - if (!decls[i].is_varying()) - continue; - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * any two entries in the <varyings> array specify the same varying - * variable; - * - * We interpret this to mean "any two entries in the <varyings> array - * specify the same varying variable and array index", since transform - * feedback of arrays would be useless otherwise. - */ - for (unsigned j = 0; j < i; ++j) { - if (!decls[j].is_varying()) - continue; - - if (tfeedback_decl::is_same(decls[i], decls[j])) { - linker_error(prog, "Transform feedback varying %s specified " - "more than once.", varying_names[i]); - return false; - } - } - } - return true; -} - - -/** - * Store transform feedback location assignments into - * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls. - * - * If an error occurs, the error is reported through linker_error() and false - * is returned. - */ -bool -store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, - unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) -{ - bool separate_attribs_mode = - prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; - - ralloc_free(prog->LinkedTransformFeedback.Varyings); - ralloc_free(prog->LinkedTransformFeedback.Outputs); - - memset(&prog->LinkedTransformFeedback, 0, - sizeof(prog->LinkedTransformFeedback)); - - prog->LinkedTransformFeedback.Varyings = - rzalloc_array(prog, - struct gl_transform_feedback_varying_info, - num_tfeedback_decls); - - unsigned num_outputs = 0; - for (unsigned i = 0; i < num_tfeedback_decls; ++i) - num_outputs += tfeedback_decls[i].get_num_outputs(); - - prog->LinkedTransformFeedback.Outputs = - rzalloc_array(prog, - struct gl_transform_feedback_output, - num_outputs); - - unsigned num_buffers = 0; - - if (separate_attribs_mode) { - /* GL_SEPARATE_ATTRIBS */ - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, - num_buffers, num_outputs)) - return false; - - num_buffers++; - } - } - else { - /* GL_INVERLEAVED_ATTRIBS */ - int buffer_stream_id = -1; - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (tfeedback_decls[i].is_next_buffer_separator()) { - num_buffers++; - buffer_stream_id = -1; - continue; - } else if (buffer_stream_id == -1) { - /* First varying writing to this buffer: remember its stream */ - buffer_stream_id = (int) tfeedback_decls[i].get_stream_id(); - } else if (buffer_stream_id != - (int) tfeedback_decls[i].get_stream_id()) { - /* Varying writes to the same buffer from a different stream */ - linker_error(prog, - "Transform feedback can't capture varyings belonging " - "to different vertex streams in a single buffer. " - "Varying %s writes to buffer from stream %u, other " - "varyings in the same buffer write from stream %u.", - tfeedback_decls[i].name(), - tfeedback_decls[i].get_stream_id(), - buffer_stream_id); - return false; - } - - if (!tfeedback_decls[i].store(ctx, prog, - &prog->LinkedTransformFeedback, - num_buffers, num_outputs)) - return false; - } - num_buffers++; - } - - assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs); - - prog->LinkedTransformFeedback.NumBuffers = num_buffers; - return true; -} - -namespace { - -/** - * Data structure recording the relationship between outputs of one shader - * stage (the "producer") and inputs of another (the "consumer"). - */ -class varying_matches -{ -public: - varying_matches(bool disable_varying_packing, - gl_shader_stage producer_stage, - gl_shader_stage consumer_stage); - ~varying_matches(); - void record(ir_variable *producer_var, ir_variable *consumer_var); - unsigned assign_locations(struct gl_shader_program *prog, - uint64_t reserved_slots, bool separate_shader); - void store_locations() const; - -private: - /** - * If true, this driver disables varying packing, so all varyings need to - * be aligned on slot boundaries, and take up a number of slots equal to - * their number of matrix columns times their array size. - */ - const bool disable_varying_packing; - - /** - * Enum representing the order in which varyings are packed within a - * packing class. - * - * Currently we pack vec4's first, then vec2's, then scalar values, then - * vec3's. This order ensures that the only vectors that are at risk of - * having to be "double parked" (split between two adjacent varying slots) - * are the vec3's. - */ - enum packing_order_enum { - PACKING_ORDER_VEC4, - PACKING_ORDER_VEC2, - PACKING_ORDER_SCALAR, - PACKING_ORDER_VEC3, - }; - - static unsigned compute_packing_class(const ir_variable *var); - static packing_order_enum compute_packing_order(const ir_variable *var); - static int match_comparator(const void *x_generic, const void *y_generic); - - /** - * Structure recording the relationship between a single producer output - * and a single consumer input. - */ - struct match { - /** - * Packing class for this varying, computed by compute_packing_class(). - */ - unsigned packing_class; - - /** - * Packing order for this varying, computed by compute_packing_order(). - */ - packing_order_enum packing_order; - unsigned num_components; - - /** - * The output variable in the producer stage. - */ - ir_variable *producer_var; - - /** - * The input variable in the consumer stage. - */ - ir_variable *consumer_var; - - /** - * The location which has been assigned for this varying. This is - * expressed in multiples of a float, with the first generic varying - * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the - * value 0. - */ - unsigned generic_location; - } *matches; - - /** - * The number of elements in the \c matches array that are currently in - * use. - */ - unsigned num_matches; - - /** - * The number of elements that were set aside for the \c matches array when - * it was allocated. - */ - unsigned matches_capacity; - - gl_shader_stage producer_stage; - gl_shader_stage consumer_stage; -}; - -} /* anonymous namespace */ - -varying_matches::varying_matches(bool disable_varying_packing, - gl_shader_stage producer_stage, - gl_shader_stage consumer_stage) - : disable_varying_packing(disable_varying_packing), - producer_stage(producer_stage), - consumer_stage(consumer_stage) -{ - /* Note: this initial capacity is rather arbitrarily chosen to be large - * enough for many cases without wasting an unreasonable amount of space. - * varying_matches::record() will resize the array if there are more than - * this number of varyings. - */ - this->matches_capacity = 8; - this->matches = (match *) - malloc(sizeof(*this->matches) * this->matches_capacity); - this->num_matches = 0; -} - - -varying_matches::~varying_matches() -{ - free(this->matches); -} - - -/** - * Record the given producer/consumer variable pair in the list of variables - * that should later be assigned locations. - * - * It is permissible for \c consumer_var to be NULL (this happens if a - * variable is output by the producer and consumed by transform feedback, but - * not consumed by the consumer). - * - * If \c producer_var has already been paired up with a consumer_var, or - * producer_var is part of fixed pipeline functionality (and hence already has - * a location assigned), this function has no effect. - * - * Note: as a side effect this function may change the interpolation type of - * \c producer_var, but only when the change couldn't possibly affect - * rendering. - */ -void -varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) -{ - assert(producer_var != NULL || consumer_var != NULL); - - if ((producer_var && (!producer_var->data.is_unmatched_generic_inout || - producer_var->data.explicit_location)) || - (consumer_var && (!consumer_var->data.is_unmatched_generic_inout || - consumer_var->data.explicit_location))) { - /* Either a location already exists for this variable (since it is part - * of fixed functionality), or it has already been recorded as part of a - * previous match. - */ - return; - } - - if ((consumer_var == NULL && producer_var->type->contains_integer()) || - (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) { - /* Since this varying is not being consumed by the fragment shader, its - * interpolation type varying cannot possibly affect rendering. - * Also, this variable is non-flat and is (or contains) an integer. - * If the consumer stage is unknown, don't modify the interpolation - * type as it could affect rendering later with separate shaders. - * - * lower_packed_varyings requires all integer varyings to flat, - * regardless of where they appear. We can trivially satisfy that - * requirement by changing the interpolation type to flat here. - */ - if (producer_var) { - producer_var->data.centroid = false; - producer_var->data.sample = false; - producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; - } - - if (consumer_var) { - consumer_var->data.centroid = false; - consumer_var->data.sample = false; - consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; - } - } - - if (this->num_matches == this->matches_capacity) { - this->matches_capacity *= 2; - this->matches = (match *) - realloc(this->matches, - sizeof(*this->matches) * this->matches_capacity); - } - - const ir_variable *const var = (producer_var != NULL) - ? producer_var : consumer_var; - const gl_shader_stage stage = (producer_var != NULL) - ? producer_stage : consumer_stage; - const glsl_type *type = get_varying_type(var, stage); - - this->matches[this->num_matches].packing_class - = this->compute_packing_class(var); - this->matches[this->num_matches].packing_order - = this->compute_packing_order(var); - if (this->disable_varying_packing) { - unsigned slots = type->count_attribute_slots(false); - this->matches[this->num_matches].num_components = slots * 4; - } else { - this->matches[this->num_matches].num_components - = type->component_slots(); - } - this->matches[this->num_matches].producer_var = producer_var; - this->matches[this->num_matches].consumer_var = consumer_var; - this->num_matches++; - if (producer_var) - producer_var->data.is_unmatched_generic_inout = 0; - if (consumer_var) - consumer_var->data.is_unmatched_generic_inout = 0; -} - - -/** - * Choose locations for all of the variable matches that were previously - * passed to varying_matches::record(). - */ -unsigned -varying_matches::assign_locations(struct gl_shader_program *prog, - uint64_t reserved_slots, - bool separate_shader) -{ - /* We disable varying sorting for separate shader programs for the - * following reasons: - * - * 1/ All programs must sort the code in the same order to guarantee the - * interface matching. However varying_matches::record() will change the - * interpolation qualifier of some stages. - * - * 2/ GLSL version 4.50 removes the matching constrain on the interpolation - * qualifier. - * - * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec: - * - * "The type and presence of interpolation qualifiers of variables with - * the same name declared in all linked shaders for the same cross-stage - * interface must match, otherwise the link command will fail. - * - * When comparing an output from one stage to an input of a subsequent - * stage, the input and output don't match if their interpolation - * qualifiers (or lack thereof) are not the same." - * - * "It is a link-time error if, within the same stage, the interpolation - * qualifiers of variables of the same name do not match." - */ - if (!separate_shader) { - /* Sort varying matches into an order that makes them easy to pack. */ - qsort(this->matches, this->num_matches, sizeof(*this->matches), - &varying_matches::match_comparator); - } - - unsigned generic_location = 0; - unsigned generic_patch_location = MAX_VARYING*4; - - for (unsigned i = 0; i < this->num_matches; i++) { - unsigned *location = &generic_location; - - const ir_variable *var; - const glsl_type *type; - bool is_vertex_input = false; - if (matches[i].consumer_var) { - var = matches[i].consumer_var; - type = get_varying_type(var, consumer_stage); - if (consumer_stage == MESA_SHADER_VERTEX) - is_vertex_input = true; - } else { - var = matches[i].producer_var; - type = get_varying_type(var, producer_stage); - } - - if (var->data.patch) - location = &generic_patch_location; - - /* Advance to the next slot if this varying has a different packing - * class than the previous one, and we're not already on a slot - * boundary. - */ - if (i > 0 && - this->matches[i - 1].packing_class - != this->matches[i].packing_class) { - *location = ALIGN(*location, 4); - } - - unsigned num_elements = type->count_attribute_slots(is_vertex_input); - unsigned slot_end = this->disable_varying_packing ? 4 : - type->without_array()->vector_elements; - slot_end += *location - 1; - - /* FIXME: We could be smarter in the below code and loop back over - * trying to fill any locations that we skipped because we couldn't pack - * the varying between an explicit location. For now just let the user - * hit the linking error if we run out of room and suggest they use - * explicit locations. - */ - for (unsigned j = 0; j < num_elements; j++) { - while ((slot_end < MAX_VARYING * 4u) && - ((reserved_slots & (UINT64_C(1) << *location / 4u) || - (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) { - - *location = ALIGN(*location + 1, 4); - slot_end = *location; - - /* reset the counter and try again */ - j = 0; - } - - /* Increase the slot to make sure there is enough room for next - * array element. - */ - if (this->disable_varying_packing) - slot_end += 4; - else - slot_end += type->without_array()->vector_elements; - } - - if (!var->data.patch && *location >= MAX_VARYING * 4u) { - linker_error(prog, "insufficient contiguous locations available for " - "%s it is possible an array or struct could not be " - "packed between varyings with explicit locations. Try " - "using an explicit location for arrays and structs.", - var->name); - } - - this->matches[i].generic_location = *location; - - *location += this->matches[i].num_components; - } - - return (generic_location + 3) / 4; -} - - -/** - * Update the producer and consumer shaders to reflect the locations - * assignments that were made by varying_matches::assign_locations(). - */ -void -varying_matches::store_locations() const -{ - for (unsigned i = 0; i < this->num_matches; i++) { - ir_variable *producer_var = this->matches[i].producer_var; - ir_variable *consumer_var = this->matches[i].consumer_var; - unsigned generic_location = this->matches[i].generic_location; - unsigned slot = generic_location / 4; - unsigned offset = generic_location % 4; - - if (producer_var) { - producer_var->data.location = VARYING_SLOT_VAR0 + slot; - producer_var->data.location_frac = offset; - } - - if (consumer_var) { - assert(consumer_var->data.location == -1); - consumer_var->data.location = VARYING_SLOT_VAR0 + slot; - consumer_var->data.location_frac = offset; - } - } -} - - -/** - * Compute the "packing class" of the given varying. This is an unsigned - * integer with the property that two variables in the same packing class can - * be safely backed into the same vec4. - */ -unsigned -varying_matches::compute_packing_class(const ir_variable *var) -{ - /* Without help from the back-end, there is no way to pack together - * variables with different interpolation types, because - * lower_packed_varyings must choose exactly one interpolation type for - * each packed varying it creates. - * - * However, we can safely pack together floats, ints, and uints, because: - * - * - varyings of base type "int" and "uint" must use the "flat" - * interpolation type, which can only occur in GLSL 1.30 and above. - * - * - On platforms that support GLSL 1.30 and above, lower_packed_varyings - * can store flat floats as ints without losing any information (using - * the ir_unop_bitcast_* opcodes). - * - * Therefore, the packing class depends only on the interpolation type. - */ - unsigned packing_class = var->data.centroid | (var->data.sample << 1) | - (var->data.patch << 2); - packing_class *= 4; - packing_class += var->data.interpolation; - return packing_class; -} - - -/** - * Compute the "packing order" of the given varying. This is a sort key we - * use to determine when to attempt to pack the given varying relative to - * other varyings in the same packing class. - */ -varying_matches::packing_order_enum -varying_matches::compute_packing_order(const ir_variable *var) -{ - const glsl_type *element_type = var->type; - - while (element_type->base_type == GLSL_TYPE_ARRAY) { - element_type = element_type->fields.array; - } - - switch (element_type->component_slots() % 4) { - case 1: return PACKING_ORDER_SCALAR; - case 2: return PACKING_ORDER_VEC2; - case 3: return PACKING_ORDER_VEC3; - case 0: return PACKING_ORDER_VEC4; - default: - assert(!"Unexpected value of vector_elements"); - return PACKING_ORDER_VEC4; - } -} - - -/** - * Comparison function passed to qsort() to sort varyings by packing_class and - * then by packing_order. - */ -int -varying_matches::match_comparator(const void *x_generic, const void *y_generic) -{ - const match *x = (const match *) x_generic; - const match *y = (const match *) y_generic; - - if (x->packing_class != y->packing_class) - return x->packing_class - y->packing_class; - return x->packing_order - y->packing_order; -} - - -/** - * Is the given variable a varying variable to be counted against the - * limit in ctx->Const.MaxVarying? - * This includes variables such as texcoords, colors and generic - * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. - */ -static bool -var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var) -{ - /* Only fragment shaders will take a varying variable as an input */ - if (stage == MESA_SHADER_FRAGMENT && - var->data.mode == ir_var_shader_in) { - switch (var->data.location) { - case VARYING_SLOT_POS: - case VARYING_SLOT_FACE: - case VARYING_SLOT_PNTC: - return false; - default: - return true; - } - } - return false; -} - - -/** - * Visitor class that generates tfeedback_candidate structs describing all - * possible targets of transform feedback. - * - * tfeedback_candidate structs are stored in the hash table - * tfeedback_candidates, which is passed to the constructor. This hash table - * maps varying names to instances of the tfeedback_candidate struct. - */ -class tfeedback_candidate_generator : public program_resource_visitor -{ -public: - tfeedback_candidate_generator(void *mem_ctx, - hash_table *tfeedback_candidates) - : mem_ctx(mem_ctx), - tfeedback_candidates(tfeedback_candidates), - toplevel_var(NULL), - varying_floats(0) - { - } - - void process(ir_variable *var) - { - /* All named varying interface blocks should be flattened by now */ - assert(!var->is_interface_instance()); - - this->toplevel_var = var; - this->varying_floats = 0; - program_resource_visitor::process(var); - } - -private: - virtual void visit_field(const glsl_type *type, const char *name, - bool row_major) - { - assert(!type->without_array()->is_record()); - assert(!type->without_array()->is_interface()); - - (void) row_major; - - tfeedback_candidate *candidate - = rzalloc(this->mem_ctx, tfeedback_candidate); - candidate->toplevel_var = this->toplevel_var; - candidate->type = type; - candidate->offset = this->varying_floats; - hash_table_insert(this->tfeedback_candidates, candidate, - ralloc_strdup(this->mem_ctx, name)); - this->varying_floats += type->component_slots(); - } - - /** - * Memory context used to allocate hash table keys and values. - */ - void * const mem_ctx; - - /** - * Hash table in which tfeedback_candidate objects should be stored. - */ - hash_table * const tfeedback_candidates; - - /** - * Pointer to the toplevel variable that is being traversed. - */ - ir_variable *toplevel_var; - - /** - * Total number of varying floats that have been visited so far. This is - * used to determine the offset to each varying within the toplevel - * variable. - */ - unsigned varying_floats; -}; - - -namespace linker { - -bool -populate_consumer_input_sets(void *mem_ctx, exec_list *ir, - hash_table *consumer_inputs, - hash_table *consumer_interface_inputs, - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX]) -{ - memset(consumer_inputs_with_locations, - 0, - sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX); - - foreach_in_list(ir_instruction, node, ir) { - ir_variable *const input_var = node->as_variable(); - - if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { - if (input_var->type->is_interface()) - return false; - - if (input_var->data.explicit_location) { - /* assign_varying_locations only cares about finding the - * ir_variable at the start of a contiguous location block. - * - * - For !producer, consumer_inputs_with_locations isn't used. - * - * - For !consumer, consumer_inputs_with_locations is empty. - * - * For consumer && producer, if you were trying to set some - * ir_variable to the middle of a location block on the other side - * of producer/consumer, cross_validate_outputs_to_inputs() should - * be link-erroring due to either type mismatch or location - * overlaps. If the variables do match up, then they've got a - * matching data.location and you only looked at - * consumer_inputs_with_locations[var->data.location], not any - * following entries for the array/structure. - */ - consumer_inputs_with_locations[input_var->data.location] = - input_var; - } else if (input_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - input_var->get_interface_type()->name, - input_var->name); - hash_table_insert(consumer_interface_inputs, input_var, - iface_field_name); - } else { - hash_table_insert(consumer_inputs, input_var, - ralloc_strdup(mem_ctx, input_var->name)); - } - } - } - - return true; -} - -/** - * Find a variable from the consumer that "matches" the specified variable - * - * This function only finds inputs with names that match. There is no - * validation (here) that the types, etc. are compatible. - */ -ir_variable * -get_matching_input(void *mem_ctx, - const ir_variable *output_var, - hash_table *consumer_inputs, - hash_table *consumer_interface_inputs, - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX]) -{ - ir_variable *input_var; - - if (output_var->data.explicit_location) { - input_var = consumer_inputs_with_locations[output_var->data.location]; - } else if (output_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - output_var->get_interface_type()->name, - output_var->name); - input_var = - (ir_variable *) hash_table_find(consumer_interface_inputs, - iface_field_name); - } else { - input_var = - (ir_variable *) hash_table_find(consumer_inputs, output_var->name); - } - - return (input_var == NULL || input_var->data.mode != ir_var_shader_in) - ? NULL : input_var; -} - -} - -static int -io_variable_cmp(const void *_a, const void *_b) -{ - const ir_variable *const a = *(const ir_variable **) _a; - const ir_variable *const b = *(const ir_variable **) _b; - - if (a->data.explicit_location && b->data.explicit_location) - return b->data.location - a->data.location; - - if (a->data.explicit_location && !b->data.explicit_location) - return 1; - - if (!a->data.explicit_location && b->data.explicit_location) - return -1; - - return -strcmp(a->name, b->name); -} - -/** - * Sort the shader IO variables into canonical order - */ -static void -canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) -{ - ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4]; - unsigned num_variables = 0; - - foreach_in_list(ir_instruction, node, ir) { - ir_variable *const var = node->as_variable(); - - if (var == NULL || var->data.mode != io_mode) - continue; - - /* If we have already encountered more I/O variables that could - * successfully link, bail. - */ - if (num_variables == ARRAY_SIZE(var_table)) - return; - - var_table[num_variables++] = var; - } - - if (num_variables == 0) - return; - - /* Sort the list in reverse order (io_variable_cmp handles this). Later - * we're going to push the variables on to the IR list as a stack, so we - * want the last variable (in canonical order) to be first in the list. - */ - qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp); - - /* Remove the variable from it's current location in the IR, and put it at - * the front. - */ - for (unsigned i = 0; i < num_variables; i++) { - var_table[i]->remove(); - ir->push_head(var_table[i]); - } -} - -/** - * Generate a bitfield map of the explicit locations for shader varyings. - * - * In theory a 32 bits value will be enough but a 64 bits value is future proof. - */ -uint64_t -reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) -{ - assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); - assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */ - - uint64_t slots = 0; - int var_slot; - - if (!stage) - return slots; - - foreach_in_list(ir_instruction, node, stage->ir) { - ir_variable *const var = node->as_variable(); - - if (var == NULL || var->data.mode != io_mode || - !var->data.explicit_location || - var->data.location < VARYING_SLOT_VAR0) - continue; - - var_slot = var->data.location - VARYING_SLOT_VAR0; - - unsigned num_elements = get_varying_type(var, stage->Stage) - ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX); - for (unsigned i = 0; i < num_elements; i++) { - if (var_slot >= 0 && var_slot < MAX_VARYING) - slots |= UINT64_C(1) << var_slot; - var_slot += 1; - } - } - - return slots; -} - - -/** - * Assign locations for all variables that are produced in one pipeline stage - * (the "producer") and consumed in the next stage (the "consumer"). - * - * Variables produced by the producer may also be consumed by transform - * feedback. - * - * \param num_tfeedback_decls is the number of declarations indicating - * variables that may be consumed by transform feedback. - * - * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects - * representing the result of parsing the strings passed to - * glTransformFeedbackVaryings(). assign_location() will be called for - * each of these objects that matches one of the outputs of the - * producer. - * - * When num_tfeedback_decls is nonzero, it is permissible for the consumer to - * be NULL. In this case, varying locations are assigned solely based on the - * requirements of transform feedback. - */ -bool -assign_varying_locations(struct gl_context *ctx, - void *mem_ctx, - struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer, - unsigned num_tfeedback_decls, - tfeedback_decl *tfeedback_decls) -{ - if (ctx->Const.DisableVaryingPacking) { - /* Transform feedback code assumes varyings are packed, so if the driver - * has disabled varying packing, make sure it does not support transform - * feedback. - */ - assert(!ctx->Extensions.EXT_transform_feedback); - } - - /* Tessellation shaders treat inputs and outputs as shared memory and can - * access inputs and outputs of other invocations. - * Therefore, they can't be lowered to temps easily (and definitely not - * efficiently). - */ - bool disable_varying_packing = - ctx->Const.DisableVaryingPacking || - (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) || - (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) || - (producer && producer->Stage == MESA_SHADER_TESS_CTRL); - - varying_matches matches(disable_varying_packing, - producer ? producer->Stage : (gl_shader_stage)-1, - consumer ? consumer->Stage : (gl_shader_stage)-1); - hash_table *tfeedback_candidates - = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); - hash_table *consumer_inputs - = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); - hash_table *consumer_interface_inputs - = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); - ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = { - NULL, - }; - - unsigned consumer_vertices = 0; - if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY) - consumer_vertices = prog->Geom.VerticesIn; - - /* Operate in a total of four passes. - * - * 1. Sort inputs / outputs into a canonical order. This is necessary so - * that inputs / outputs of separable shaders will be assigned - * predictable locations regardless of the order in which declarations - * appeared in the shader source. - * - * 2. Assign locations for any matching inputs and outputs. - * - * 3. Mark output variables in the producer that do not have locations as - * not being outputs. This lets the optimizer eliminate them. - * - * 4. Mark input variables in the consumer that do not have locations as - * not being inputs. This lets the optimizer eliminate them. - */ - if (consumer) - canonicalize_shader_io(consumer->ir, ir_var_shader_in); - - if (producer) - canonicalize_shader_io(producer->ir, ir_var_shader_out); - - if (consumer - && !linker::populate_consumer_input_sets(mem_ctx, - consumer->ir, - consumer_inputs, - consumer_interface_inputs, - consumer_inputs_with_locations)) { - assert(!"populate_consumer_input_sets failed"); - hash_table_dtor(tfeedback_candidates); - hash_table_dtor(consumer_inputs); - hash_table_dtor(consumer_interface_inputs); - return false; - } - - if (producer) { - foreach_in_list(ir_instruction, node, producer->ir) { - ir_variable *const output_var = node->as_variable(); - - if ((output_var == NULL) || - (output_var->data.mode != ir_var_shader_out)) - continue; - - /* Only geometry shaders can use non-zero streams */ - assert(output_var->data.stream == 0 || - (output_var->data.stream < MAX_VERTEX_STREAMS && - producer->Stage == MESA_SHADER_GEOMETRY)); - - tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); - g.process(output_var); - - ir_variable *const input_var = - linker::get_matching_input(mem_ctx, output_var, consumer_inputs, - consumer_interface_inputs, - consumer_inputs_with_locations); - - /* If a matching input variable was found, add this ouptut (and the - * input) to the set. If this is a separable program and there is no - * consumer stage, add the output. - * - * Always add TCS outputs. They are shared by all invocations - * within a patch and can be used as shared memory. - */ - if (input_var || (prog->SeparateShader && consumer == NULL) || - producer->Type == GL_TESS_CONTROL_SHADER) { - matches.record(output_var, input_var); - } - - /* Only stream 0 outputs can be consumed in the next stage */ - if (input_var && output_var->data.stream != 0) { - linker_error(prog, "output %s is assigned to stream=%d but " - "is linked to an input, which requires stream=0", - output_var->name, output_var->data.stream); - return false; - } - } - } else { - /* If there's no producer stage, then this must be a separable program. - * For example, we may have a program that has just a fragment shader. - * Later this program will be used with some arbitrary vertex (or - * geometry) shader program. This means that locations must be assigned - * for all the inputs. - */ - foreach_in_list(ir_instruction, node, consumer->ir) { - ir_variable *const input_var = node->as_variable(); - - if ((input_var == NULL) || - (input_var->data.mode != ir_var_shader_in)) - continue; - - matches.record(NULL, input_var); - } - } - - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].is_varying()) - continue; - - const tfeedback_candidate *matched_candidate - = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates); - - if (matched_candidate == NULL) { - hash_table_dtor(tfeedback_candidates); - hash_table_dtor(consumer_inputs); - hash_table_dtor(consumer_interface_inputs); - return false; - } - - if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) - matches.record(matched_candidate->toplevel_var, NULL); - } - - const uint64_t reserved_slots = - reserved_varying_slot(producer, ir_var_shader_out) | - reserved_varying_slot(consumer, ir_var_shader_in); - - const unsigned slots_used = matches.assign_locations(prog, reserved_slots, - prog->SeparateShader); - matches.store_locations(); - - for (unsigned i = 0; i < num_tfeedback_decls; ++i) { - if (!tfeedback_decls[i].is_varying()) - continue; - - if (!tfeedback_decls[i].assign_location(ctx, prog)) { - hash_table_dtor(tfeedback_candidates); - hash_table_dtor(consumer_inputs); - hash_table_dtor(consumer_interface_inputs); - return false; - } - } - - hash_table_dtor(tfeedback_candidates); - hash_table_dtor(consumer_inputs); - hash_table_dtor(consumer_interface_inputs); - - if (consumer && producer) { - foreach_in_list(ir_instruction, node, consumer->ir) { - ir_variable *const var = node->as_variable(); - - if (var && var->data.mode == ir_var_shader_in && - var->data.is_unmatched_generic_inout) { - if (prog->IsES) { - /* - * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec: - * - * If the vertex shader declares but doesn't write to a - * varying and the fragment shader declares and reads it, - * is this an error? - * - * RESOLUTION: No. - */ - linker_warning(prog, "%s shader varying %s not written " - "by %s shader\n.", - _mesa_shader_stage_to_string(consumer->Stage), - var->name, - _mesa_shader_stage_to_string(producer->Stage)); - } else if (prog->Version <= 120) { - /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: - * - * Only those varying variables used (i.e. read) in - * the fragment shader executable must be written to - * by the vertex shader executable; declaring - * superfluous varying variables in a vertex shader is - * permissible. - * - * We interpret this text as meaning that the VS must - * write the variable for the FS to read it. See - * "glsl1-varying read but not written" in piglit. - */ - linker_error(prog, "%s shader varying %s not written " - "by %s shader\n.", - _mesa_shader_stage_to_string(consumer->Stage), - var->name, - _mesa_shader_stage_to_string(producer->Stage)); - } - } - } - - /* Now that validation is done its safe to remove unused varyings. As - * we have both a producer and consumer its safe to remove unused - * varyings even if the program is a SSO because the stages are being - * linked together i.e. we have a multi-stage SSO. - */ - remove_unused_shader_inputs_and_outputs(false, producer, - ir_var_shader_out); - remove_unused_shader_inputs_and_outputs(false, consumer, - ir_var_shader_in); - } - - if (!disable_varying_packing) { - if (producer) { - lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out, - 0, producer); - } - if (consumer) { - lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in, - consumer_vertices, consumer); - } - } - - return true; -} - -bool -check_against_output_limit(struct gl_context *ctx, - struct gl_shader_program *prog, - gl_shader *producer) -{ - unsigned output_vectors = 0; - - foreach_in_list(ir_instruction, node, producer->ir) { - ir_variable *const var = node->as_variable(); - - if (var && var->data.mode == ir_var_shader_out && - var_counts_against_varying_limit(producer->Stage, var)) { - /* outputs for fragment shader can't be doubles */ - output_vectors += var->type->count_attribute_slots(false); - } - } - - assert(producer->Stage != MESA_SHADER_FRAGMENT); - unsigned max_output_components = - ctx->Const.Program[producer->Stage].MaxOutputComponents; - - const unsigned output_components = output_vectors * 4; - if (output_components > max_output_components) { - if (ctx->API == API_OPENGLES2 || prog->IsES) - linker_error(prog, "%s shader uses too many output vectors " - "(%u > %u)\n", - _mesa_shader_stage_to_string(producer->Stage), - output_vectors, - max_output_components / 4); - else - linker_error(prog, "%s shader uses too many output components " - "(%u > %u)\n", - _mesa_shader_stage_to_string(producer->Stage), - output_components, - max_output_components); - - return false; - } - - return true; -} - -bool -check_against_input_limit(struct gl_context *ctx, - struct gl_shader_program *prog, - gl_shader *consumer) -{ - unsigned input_vectors = 0; - - foreach_in_list(ir_instruction, node, consumer->ir) { - ir_variable *const var = node->as_variable(); - - if (var && var->data.mode == ir_var_shader_in && - var_counts_against_varying_limit(consumer->Stage, var)) { - /* vertex inputs aren't varying counted */ - input_vectors += var->type->count_attribute_slots(false); - } - } - - assert(consumer->Stage != MESA_SHADER_VERTEX); - unsigned max_input_components = - ctx->Const.Program[consumer->Stage].MaxInputComponents; - - const unsigned input_components = input_vectors * 4; - if (input_components > max_input_components) { - if (ctx->API == API_OPENGLES2 || prog->IsES) - linker_error(prog, "%s shader uses too many input vectors " - "(%u > %u)\n", - _mesa_shader_stage_to_string(consumer->Stage), - input_vectors, - max_input_components / 4); - else - linker_error(prog, "%s shader uses too many input components " - "(%u > %u)\n", - _mesa_shader_stage_to_string(consumer->Stage), - input_components, - max_input_components); - - return false; - } - - return true; -} |