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authorEmil Velikov <[email protected]>2016-01-18 12:16:48 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/link_varyings.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp1888
1 files changed, 0 insertions, 1888 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
deleted file mode 100644
index 264b69ca619..00000000000
--- a/src/glsl/link_varyings.cpp
+++ /dev/null
@@ -1,1888 +0,0 @@
-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file link_varyings.cpp
- *
- * Linker functions related specifically to linking varyings between shader
- * stages.
- */
-
-
-#include "main/mtypes.h"
-#include "glsl_symbol_table.h"
-#include "glsl_parser_extras.h"
-#include "ir_optimization.h"
-#include "linker.h"
-#include "link_varyings.h"
-#include "main/macros.h"
-#include "program/hash_table.h"
-#include "program.h"
-
-
-/**
- * Get the varying type stripped of the outermost array if we're processing
- * a stage whose varyings are arrays indexed by a vertex number (such as
- * geometry shader inputs).
- */
-static const glsl_type *
-get_varying_type(const ir_variable *var, gl_shader_stage stage)
-{
- const glsl_type *type = var->type;
-
- if (!var->data.patch &&
- ((var->data.mode == ir_var_shader_out &&
- stage == MESA_SHADER_TESS_CTRL) ||
- (var->data.mode == ir_var_shader_in &&
- (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
- stage == MESA_SHADER_GEOMETRY)))) {
- assert(type->is_array());
- type = type->fields.array;
- }
-
- return type;
-}
-
-/**
- * Validate the types and qualifiers of an output from one stage against the
- * matching input to another stage.
- */
-static void
-cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
- const ir_variable *input,
- const ir_variable *output,
- gl_shader_stage consumer_stage,
- gl_shader_stage producer_stage)
-{
- /* Check that the types match between stages.
- */
- const glsl_type *type_to_match = input->type;
-
- /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
- const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
- consumer_stage != MESA_SHADER_FRAGMENT) ||
- consumer_stage == MESA_SHADER_GEOMETRY;
- if (extra_array_level) {
- assert(type_to_match->is_array());
- type_to_match = type_to_match->fields.array;
- }
-
- if (type_to_match != output->type) {
- /* There is a bit of a special case for gl_TexCoord. This
- * built-in is unsized by default. Applications that variable
- * access it must redeclare it with a size. There is some
- * language in the GLSL spec that implies the fragment shader
- * and vertex shader do not have to agree on this size. Other
- * driver behave this way, and one or two applications seem to
- * rely on it.
- *
- * Neither declaration needs to be modified here because the array
- * sizes are fixed later when update_array_sizes is called.
- *
- * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
- *
- * "Unlike user-defined varying variables, the built-in
- * varying variables don't have a strict one-to-one
- * correspondence between the vertex language and the
- * fragment language."
- */
- if (!output->type->is_array() || !is_gl_identifier(output->name)) {
- linker_error(prog,
- "%s shader output `%s' declared as type `%s', "
- "but %s shader input declared as type `%s'\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- output->type->name,
- _mesa_shader_stage_to_string(consumer_stage),
- input->type->name);
- return;
- }
- }
-
- /* Check that all of the qualifiers match between stages.
- */
- if (input->data.centroid != output->data.centroid) {
- linker_error(prog,
- "%s shader output `%s' %s centroid qualifier, "
- "but %s shader input %s centroid qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.centroid) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.centroid) ? "has" : "lacks");
- return;
- }
-
- if (input->data.sample != output->data.sample) {
- linker_error(prog,
- "%s shader output `%s' %s sample qualifier, "
- "but %s shader input %s sample qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.sample) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.sample) ? "has" : "lacks");
- return;
- }
-
- if (input->data.patch != output->data.patch) {
- linker_error(prog,
- "%s shader output `%s' %s patch qualifier, "
- "but %s shader input %s patch qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.patch) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.patch) ? "has" : "lacks");
- return;
- }
-
- if (!prog->IsES && input->data.invariant != output->data.invariant) {
- linker_error(prog,
- "%s shader output `%s' %s invariant qualifier, "
- "but %s shader input %s invariant qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.invariant) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.invariant) ? "has" : "lacks");
- return;
- }
-
- /* GLSL >= 4.40 removes text requiring interpolation qualifiers
- * to match cross stage, they must only match within the same stage.
- *
- * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
- *
- * "It is a link-time error if, within the same stage, the interpolation
- * qualifiers of variables of the same name do not match.
- *
- */
- if (input->data.interpolation != output->data.interpolation &&
- prog->Version < 440) {
- linker_error(prog,
- "%s shader output `%s' specifies %s "
- "interpolation qualifier, "
- "but %s shader input specifies %s "
- "interpolation qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- interpolation_string(output->data.interpolation),
- _mesa_shader_stage_to_string(consumer_stage),
- interpolation_string(input->data.interpolation));
- return;
- }
-}
-
-/**
- * Validate front and back color outputs against single color input
- */
-static void
-cross_validate_front_and_back_color(struct gl_shader_program *prog,
- const ir_variable *input,
- const ir_variable *front_color,
- const ir_variable *back_color,
- gl_shader_stage consumer_stage,
- gl_shader_stage producer_stage)
-{
- if (front_color != NULL && front_color->data.assigned)
- cross_validate_types_and_qualifiers(prog, input, front_color,
- consumer_stage, producer_stage);
-
- if (back_color != NULL && back_color->data.assigned)
- cross_validate_types_and_qualifiers(prog, input, back_color,
- consumer_stage, producer_stage);
-}
-
-/**
- * Validate that outputs from one stage match inputs of another
- */
-void
-cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer)
-{
- glsl_symbol_table parameters;
- ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
-
- /* Find all shader outputs in the "producer" stage.
- */
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const var = node->as_variable();
-
- if ((var == NULL) || (var->data.mode != ir_var_shader_out))
- continue;
-
- if (!var->data.explicit_location
- || var->data.location < VARYING_SLOT_VAR0)
- parameters.add_variable(var);
- else {
- /* User-defined varyings with explicit locations are handled
- * differently because they do not need to have matching names.
- */
- const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
-
- if (explicit_locations[idx] != NULL) {
- linker_error(prog,
- "%s shader has multiple outputs explicitly "
- "assigned to location %d\n",
- _mesa_shader_stage_to_string(producer->Stage),
- idx);
- return;
- }
-
- explicit_locations[idx] = var;
- }
- }
-
-
- /* Find all shader inputs in the "consumer" stage. Any variables that have
- * matching outputs already in the symbol table must have the same type and
- * qualifiers.
- *
- * Exception: if the consumer is the geometry shader, then the inputs
- * should be arrays and the type of the array element should match the type
- * of the corresponding producer output.
- */
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const input = node->as_variable();
-
- if ((input == NULL) || (input->data.mode != ir_var_shader_in))
- continue;
-
- if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
- const ir_variable *const front_color =
- parameters.get_variable("gl_FrontColor");
-
- const ir_variable *const back_color =
- parameters.get_variable("gl_BackColor");
-
- cross_validate_front_and_back_color(prog, input,
- front_color, back_color,
- consumer->Stage, producer->Stage);
- } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
- const ir_variable *const front_color =
- parameters.get_variable("gl_FrontSecondaryColor");
-
- const ir_variable *const back_color =
- parameters.get_variable("gl_BackSecondaryColor");
-
- cross_validate_front_and_back_color(prog, input,
- front_color, back_color,
- consumer->Stage, producer->Stage);
- } else {
- /* The rules for connecting inputs and outputs change in the presence
- * of explicit locations. In this case, we no longer care about the
- * names of the variables. Instead, we care only about the
- * explicitly assigned location.
- */
- ir_variable *output = NULL;
- if (input->data.explicit_location
- && input->data.location >= VARYING_SLOT_VAR0) {
- output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
-
- if (output == NULL) {
- linker_error(prog,
- "%s shader input `%s' with explicit location "
- "has no matching output\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input->name);
- }
- } else {
- output = parameters.get_variable(input->name);
- }
-
- if (output != NULL) {
- cross_validate_types_and_qualifiers(prog, input, output,
- consumer->Stage, producer->Stage);
- } else {
- /* Check for input vars with unmatched output vars in prev stage
- * taking into account that interface blocks could have a matching
- * output but with different name, so we ignore them.
- */
- assert(!input->data.assigned);
- if (input->data.used && !input->get_interface_type() &&
- !input->data.explicit_location && !prog->SeparateShader)
- linker_error(prog,
- "%s shader input `%s' "
- "has no matching output in the previous stage\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input->name);
- }
- }
- }
-}
-
-/**
- * Demote shader inputs and outputs that are not used in other stages, and
- * remove them via dead code elimination.
- */
-void
-remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
- gl_shader *sh,
- enum ir_variable_mode mode)
-{
- if (is_separate_shader_object)
- return;
-
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *const var = node->as_variable();
-
- if ((var == NULL) || (var->data.mode != int(mode)))
- continue;
-
- /* A shader 'in' or 'out' variable is only really an input or output if
- * its value is used by other shader stages. This will cause the
- * variable to have a location assigned.
- */
- if (var->data.is_unmatched_generic_inout) {
- assert(var->data.mode != ir_var_temporary);
- var->data.mode = ir_var_auto;
- }
- }
-
- /* Eliminate code that is now dead due to unused inputs/outputs being
- * demoted.
- */
- while (do_dead_code(sh->ir, false))
- ;
-
-}
-
-/**
- * Initialize this object based on a string that was passed to
- * glTransformFeedbackVaryings.
- *
- * If the input is mal-formed, this call still succeeds, but it sets
- * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
- * will fail to find any matching variable.
- */
-void
-tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
- const char *input)
-{
- /* We don't have to be pedantic about what is a valid GLSL variable name,
- * because any variable with an invalid name can't exist in the IR anyway.
- */
-
- this->location = -1;
- this->orig_name = input;
- this->lowered_builtin_array_variable = none;
- this->skip_components = 0;
- this->next_buffer_separator = false;
- this->matched_candidate = NULL;
- this->stream_id = 0;
-
- if (ctx->Extensions.ARB_transform_feedback3) {
- /* Parse gl_NextBuffer. */
- if (strcmp(input, "gl_NextBuffer") == 0) {
- this->next_buffer_separator = true;
- return;
- }
-
- /* Parse gl_SkipComponents. */
- if (strcmp(input, "gl_SkipComponents1") == 0)
- this->skip_components = 1;
- else if (strcmp(input, "gl_SkipComponents2") == 0)
- this->skip_components = 2;
- else if (strcmp(input, "gl_SkipComponents3") == 0)
- this->skip_components = 3;
- else if (strcmp(input, "gl_SkipComponents4") == 0)
- this->skip_components = 4;
-
- if (this->skip_components)
- return;
- }
-
- /* Parse a declaration. */
- const char *base_name_end;
- long subscript = parse_program_resource_name(input, &base_name_end);
- this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
- if (this->var_name == NULL) {
- _mesa_error_no_memory(__func__);
- return;
- }
-
- if (subscript >= 0) {
- this->array_subscript = subscript;
- this->is_subscripted = true;
- } else {
- this->is_subscripted = false;
- }
-
- /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
- * class must behave specially to account for the fact that gl_ClipDistance
- * is converted from a float[8] to a vec4[2].
- */
- if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
- strcmp(this->var_name, "gl_ClipDistance") == 0) {
- this->lowered_builtin_array_variable = clip_distance;
- }
-
- if (ctx->Const.LowerTessLevel &&
- (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
- this->lowered_builtin_array_variable = tess_level_outer;
- if (ctx->Const.LowerTessLevel &&
- (strcmp(this->var_name, "gl_TessLevelInner") == 0))
- this->lowered_builtin_array_variable = tess_level_inner;
-}
-
-
-/**
- * Determine whether two tfeedback_decl objects refer to the same variable and
- * array index (if applicable).
- */
-bool
-tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
-{
- assert(x.is_varying() && y.is_varying());
-
- if (strcmp(x.var_name, y.var_name) != 0)
- return false;
- if (x.is_subscripted != y.is_subscripted)
- return false;
- if (x.is_subscripted && x.array_subscript != y.array_subscript)
- return false;
- return true;
-}
-
-
-/**
- * Assign a location and stream ID for this tfeedback_decl object based on the
- * transform feedback candidate found by find_candidate.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-tfeedback_decl::assign_location(struct gl_context *ctx,
- struct gl_shader_program *prog)
-{
- assert(this->is_varying());
-
- unsigned fine_location
- = this->matched_candidate->toplevel_var->data.location * 4
- + this->matched_candidate->toplevel_var->data.location_frac
- + this->matched_candidate->offset;
-
- if (this->matched_candidate->type->is_array()) {
- /* Array variable */
- const unsigned matrix_cols =
- this->matched_candidate->type->fields.array->matrix_columns;
- const unsigned vector_elements =
- this->matched_candidate->type->fields.array->vector_elements;
- const unsigned dmul =
- this->matched_candidate->type->fields.array->is_double() ? 2 : 1;
- unsigned actual_array_size;
- switch (this->lowered_builtin_array_variable) {
- case clip_distance:
- actual_array_size = prog->LastClipDistanceArraySize;
- break;
- case tess_level_outer:
- actual_array_size = 4;
- break;
- case tess_level_inner:
- actual_array_size = 2;
- break;
- case none:
- default:
- actual_array_size = this->matched_candidate->type->array_size();
- break;
- }
-
- if (this->is_subscripted) {
- /* Check array bounds. */
- if (this->array_subscript >= actual_array_size) {
- linker_error(prog, "Transform feedback varying %s has index "
- "%i, but the array size is %u.",
- this->orig_name, this->array_subscript,
- actual_array_size);
- return false;
- }
- unsigned array_elem_size = this->lowered_builtin_array_variable ?
- 1 : vector_elements * matrix_cols * dmul;
- fine_location += array_elem_size * this->array_subscript;
- this->size = 1;
- } else {
- this->size = actual_array_size;
- }
- this->vector_elements = vector_elements;
- this->matrix_columns = matrix_cols;
- if (this->lowered_builtin_array_variable)
- this->type = GL_FLOAT;
- else
- this->type = this->matched_candidate->type->fields.array->gl_type;
- } else {
- /* Regular variable (scalar, vector, or matrix) */
- if (this->is_subscripted) {
- linker_error(prog, "Transform feedback varying %s requested, "
- "but %s is not an array.",
- this->orig_name, this->var_name);
- return false;
- }
- this->size = 1;
- this->vector_elements = this->matched_candidate->type->vector_elements;
- this->matrix_columns = this->matched_candidate->type->matrix_columns;
- this->type = this->matched_candidate->type->gl_type;
- }
- this->location = fine_location / 4;
- this->location_frac = fine_location % 4;
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * the total number of components to capture in any varying
- * variable in <varyings> is greater than the constant
- * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
- * buffer mode is SEPARATE_ATTRIBS_EXT;
- */
- if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
- this->num_components() >
- ctx->Const.MaxTransformFeedbackSeparateComponents) {
- linker_error(prog, "Transform feedback varying %s exceeds "
- "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
- this->orig_name);
- return false;
- }
-
- /* Only transform feedback varyings can be assigned to non-zero streams,
- * so assign the stream id here.
- */
- this->stream_id = this->matched_candidate->toplevel_var->data.stream;
-
- return true;
-}
-
-
-unsigned
-tfeedback_decl::get_num_outputs() const
-{
- if (!this->is_varying()) {
- return 0;
- }
- return (this->num_components() + this->location_frac + 3)/4;
-}
-
-
-/**
- * Update gl_transform_feedback_info to reflect this tfeedback_decl.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
- struct gl_transform_feedback_info *info,
- unsigned buffer, const unsigned max_outputs) const
-{
- assert(!this->next_buffer_separator);
-
- /* Handle gl_SkipComponents. */
- if (this->skip_components) {
- info->BufferStride[buffer] += this->skip_components;
- return true;
- }
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * the total number of components to capture is greater than
- * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
- * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
- */
- if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
- info->BufferStride[buffer] + this->num_components() >
- ctx->Const.MaxTransformFeedbackInterleavedComponents) {
- linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
- "limit has been exceeded.");
- return false;
- }
-
- unsigned location = this->location;
- unsigned location_frac = this->location_frac;
- unsigned num_components = this->num_components();
- while (num_components > 0) {
- unsigned output_size = MIN2(num_components, 4 - location_frac);
- assert(info->NumOutputs < max_outputs);
- info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
- info->Outputs[info->NumOutputs].OutputRegister = location;
- info->Outputs[info->NumOutputs].NumComponents = output_size;
- info->Outputs[info->NumOutputs].StreamId = stream_id;
- info->Outputs[info->NumOutputs].OutputBuffer = buffer;
- info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
- ++info->NumOutputs;
- info->BufferStride[buffer] += output_size;
- info->BufferStream[buffer] = this->stream_id;
- num_components -= output_size;
- location++;
- location_frac = 0;
- }
-
- info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
- info->Varyings[info->NumVarying].Type = this->type;
- info->Varyings[info->NumVarying].Size = this->size;
- info->NumVarying++;
-
- return true;
-}
-
-
-const tfeedback_candidate *
-tfeedback_decl::find_candidate(gl_shader_program *prog,
- hash_table *tfeedback_candidates)
-{
- const char *name = this->var_name;
- switch (this->lowered_builtin_array_variable) {
- case none:
- name = this->var_name;
- break;
- case clip_distance:
- name = "gl_ClipDistanceMESA";
- break;
- case tess_level_outer:
- name = "gl_TessLevelOuterMESA";
- break;
- case tess_level_inner:
- name = "gl_TessLevelInnerMESA";
- break;
- }
- this->matched_candidate = (const tfeedback_candidate *)
- hash_table_find(tfeedback_candidates, name);
- if (!this->matched_candidate) {
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * any variable name specified in the <varyings> array is not
- * declared as an output in the geometry shader (if present) or
- * the vertex shader (if no geometry shader is present);
- */
- linker_error(prog, "Transform feedback varying %s undeclared.",
- this->orig_name);
- }
- return this->matched_candidate;
-}
-
-
-/**
- * Parse all the transform feedback declarations that were passed to
- * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, unsigned num_names,
- char **varying_names, tfeedback_decl *decls)
-{
- for (unsigned i = 0; i < num_names; ++i) {
- decls[i].init(ctx, mem_ctx, varying_names[i]);
-
- if (!decls[i].is_varying())
- continue;
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * any two entries in the <varyings> array specify the same varying
- * variable;
- *
- * We interpret this to mean "any two entries in the <varyings> array
- * specify the same varying variable and array index", since transform
- * feedback of arrays would be useless otherwise.
- */
- for (unsigned j = 0; j < i; ++j) {
- if (!decls[j].is_varying())
- continue;
-
- if (tfeedback_decl::is_same(decls[i], decls[j])) {
- linker_error(prog, "Transform feedback varying %s specified "
- "more than once.", varying_names[i]);
- return false;
- }
- }
- }
- return true;
-}
-
-
-/**
- * Store transform feedback location assignments into
- * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
- unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls)
-{
- bool separate_attribs_mode =
- prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
-
- ralloc_free(prog->LinkedTransformFeedback.Varyings);
- ralloc_free(prog->LinkedTransformFeedback.Outputs);
-
- memset(&prog->LinkedTransformFeedback, 0,
- sizeof(prog->LinkedTransformFeedback));
-
- prog->LinkedTransformFeedback.Varyings =
- rzalloc_array(prog,
- struct gl_transform_feedback_varying_info,
- num_tfeedback_decls);
-
- unsigned num_outputs = 0;
- for (unsigned i = 0; i < num_tfeedback_decls; ++i)
- num_outputs += tfeedback_decls[i].get_num_outputs();
-
- prog->LinkedTransformFeedback.Outputs =
- rzalloc_array(prog,
- struct gl_transform_feedback_output,
- num_outputs);
-
- unsigned num_buffers = 0;
-
- if (separate_attribs_mode) {
- /* GL_SEPARATE_ATTRIBS */
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
- num_buffers, num_outputs))
- return false;
-
- num_buffers++;
- }
- }
- else {
- /* GL_INVERLEAVED_ATTRIBS */
- int buffer_stream_id = -1;
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (tfeedback_decls[i].is_next_buffer_separator()) {
- num_buffers++;
- buffer_stream_id = -1;
- continue;
- } else if (buffer_stream_id == -1) {
- /* First varying writing to this buffer: remember its stream */
- buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
- } else if (buffer_stream_id !=
- (int) tfeedback_decls[i].get_stream_id()) {
- /* Varying writes to the same buffer from a different stream */
- linker_error(prog,
- "Transform feedback can't capture varyings belonging "
- "to different vertex streams in a single buffer. "
- "Varying %s writes to buffer from stream %u, other "
- "varyings in the same buffer write from stream %u.",
- tfeedback_decls[i].name(),
- tfeedback_decls[i].get_stream_id(),
- buffer_stream_id);
- return false;
- }
-
- if (!tfeedback_decls[i].store(ctx, prog,
- &prog->LinkedTransformFeedback,
- num_buffers, num_outputs))
- return false;
- }
- num_buffers++;
- }
-
- assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
-
- prog->LinkedTransformFeedback.NumBuffers = num_buffers;
- return true;
-}
-
-namespace {
-
-/**
- * Data structure recording the relationship between outputs of one shader
- * stage (the "producer") and inputs of another (the "consumer").
- */
-class varying_matches
-{
-public:
- varying_matches(bool disable_varying_packing,
- gl_shader_stage producer_stage,
- gl_shader_stage consumer_stage);
- ~varying_matches();
- void record(ir_variable *producer_var, ir_variable *consumer_var);
- unsigned assign_locations(struct gl_shader_program *prog,
- uint64_t reserved_slots, bool separate_shader);
- void store_locations() const;
-
-private:
- /**
- * If true, this driver disables varying packing, so all varyings need to
- * be aligned on slot boundaries, and take up a number of slots equal to
- * their number of matrix columns times their array size.
- */
- const bool disable_varying_packing;
-
- /**
- * Enum representing the order in which varyings are packed within a
- * packing class.
- *
- * Currently we pack vec4's first, then vec2's, then scalar values, then
- * vec3's. This order ensures that the only vectors that are at risk of
- * having to be "double parked" (split between two adjacent varying slots)
- * are the vec3's.
- */
- enum packing_order_enum {
- PACKING_ORDER_VEC4,
- PACKING_ORDER_VEC2,
- PACKING_ORDER_SCALAR,
- PACKING_ORDER_VEC3,
- };
-
- static unsigned compute_packing_class(const ir_variable *var);
- static packing_order_enum compute_packing_order(const ir_variable *var);
- static int match_comparator(const void *x_generic, const void *y_generic);
-
- /**
- * Structure recording the relationship between a single producer output
- * and a single consumer input.
- */
- struct match {
- /**
- * Packing class for this varying, computed by compute_packing_class().
- */
- unsigned packing_class;
-
- /**
- * Packing order for this varying, computed by compute_packing_order().
- */
- packing_order_enum packing_order;
- unsigned num_components;
-
- /**
- * The output variable in the producer stage.
- */
- ir_variable *producer_var;
-
- /**
- * The input variable in the consumer stage.
- */
- ir_variable *consumer_var;
-
- /**
- * The location which has been assigned for this varying. This is
- * expressed in multiples of a float, with the first generic varying
- * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
- * value 0.
- */
- unsigned generic_location;
- } *matches;
-
- /**
- * The number of elements in the \c matches array that are currently in
- * use.
- */
- unsigned num_matches;
-
- /**
- * The number of elements that were set aside for the \c matches array when
- * it was allocated.
- */
- unsigned matches_capacity;
-
- gl_shader_stage producer_stage;
- gl_shader_stage consumer_stage;
-};
-
-} /* anonymous namespace */
-
-varying_matches::varying_matches(bool disable_varying_packing,
- gl_shader_stage producer_stage,
- gl_shader_stage consumer_stage)
- : disable_varying_packing(disable_varying_packing),
- producer_stage(producer_stage),
- consumer_stage(consumer_stage)
-{
- /* Note: this initial capacity is rather arbitrarily chosen to be large
- * enough for many cases without wasting an unreasonable amount of space.
- * varying_matches::record() will resize the array if there are more than
- * this number of varyings.
- */
- this->matches_capacity = 8;
- this->matches = (match *)
- malloc(sizeof(*this->matches) * this->matches_capacity);
- this->num_matches = 0;
-}
-
-
-varying_matches::~varying_matches()
-{
- free(this->matches);
-}
-
-
-/**
- * Record the given producer/consumer variable pair in the list of variables
- * that should later be assigned locations.
- *
- * It is permissible for \c consumer_var to be NULL (this happens if a
- * variable is output by the producer and consumed by transform feedback, but
- * not consumed by the consumer).
- *
- * If \c producer_var has already been paired up with a consumer_var, or
- * producer_var is part of fixed pipeline functionality (and hence already has
- * a location assigned), this function has no effect.
- *
- * Note: as a side effect this function may change the interpolation type of
- * \c producer_var, but only when the change couldn't possibly affect
- * rendering.
- */
-void
-varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
-{
- assert(producer_var != NULL || consumer_var != NULL);
-
- if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
- producer_var->data.explicit_location)) ||
- (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
- consumer_var->data.explicit_location))) {
- /* Either a location already exists for this variable (since it is part
- * of fixed functionality), or it has already been recorded as part of a
- * previous match.
- */
- return;
- }
-
- if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
- (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
- /* Since this varying is not being consumed by the fragment shader, its
- * interpolation type varying cannot possibly affect rendering.
- * Also, this variable is non-flat and is (or contains) an integer.
- * If the consumer stage is unknown, don't modify the interpolation
- * type as it could affect rendering later with separate shaders.
- *
- * lower_packed_varyings requires all integer varyings to flat,
- * regardless of where they appear. We can trivially satisfy that
- * requirement by changing the interpolation type to flat here.
- */
- if (producer_var) {
- producer_var->data.centroid = false;
- producer_var->data.sample = false;
- producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
- }
-
- if (consumer_var) {
- consumer_var->data.centroid = false;
- consumer_var->data.sample = false;
- consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
- }
- }
-
- if (this->num_matches == this->matches_capacity) {
- this->matches_capacity *= 2;
- this->matches = (match *)
- realloc(this->matches,
- sizeof(*this->matches) * this->matches_capacity);
- }
-
- const ir_variable *const var = (producer_var != NULL)
- ? producer_var : consumer_var;
- const gl_shader_stage stage = (producer_var != NULL)
- ? producer_stage : consumer_stage;
- const glsl_type *type = get_varying_type(var, stage);
-
- this->matches[this->num_matches].packing_class
- = this->compute_packing_class(var);
- this->matches[this->num_matches].packing_order
- = this->compute_packing_order(var);
- if (this->disable_varying_packing) {
- unsigned slots = type->count_attribute_slots(false);
- this->matches[this->num_matches].num_components = slots * 4;
- } else {
- this->matches[this->num_matches].num_components
- = type->component_slots();
- }
- this->matches[this->num_matches].producer_var = producer_var;
- this->matches[this->num_matches].consumer_var = consumer_var;
- this->num_matches++;
- if (producer_var)
- producer_var->data.is_unmatched_generic_inout = 0;
- if (consumer_var)
- consumer_var->data.is_unmatched_generic_inout = 0;
-}
-
-
-/**
- * Choose locations for all of the variable matches that were previously
- * passed to varying_matches::record().
- */
-unsigned
-varying_matches::assign_locations(struct gl_shader_program *prog,
- uint64_t reserved_slots,
- bool separate_shader)
-{
- /* We disable varying sorting for separate shader programs for the
- * following reasons:
- *
- * 1/ All programs must sort the code in the same order to guarantee the
- * interface matching. However varying_matches::record() will change the
- * interpolation qualifier of some stages.
- *
- * 2/ GLSL version 4.50 removes the matching constrain on the interpolation
- * qualifier.
- *
- * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
- *
- * "The type and presence of interpolation qualifiers of variables with
- * the same name declared in all linked shaders for the same cross-stage
- * interface must match, otherwise the link command will fail.
- *
- * When comparing an output from one stage to an input of a subsequent
- * stage, the input and output don't match if their interpolation
- * qualifiers (or lack thereof) are not the same."
- *
- * "It is a link-time error if, within the same stage, the interpolation
- * qualifiers of variables of the same name do not match."
- */
- if (!separate_shader) {
- /* Sort varying matches into an order that makes them easy to pack. */
- qsort(this->matches, this->num_matches, sizeof(*this->matches),
- &varying_matches::match_comparator);
- }
-
- unsigned generic_location = 0;
- unsigned generic_patch_location = MAX_VARYING*4;
-
- for (unsigned i = 0; i < this->num_matches; i++) {
- unsigned *location = &generic_location;
-
- const ir_variable *var;
- const glsl_type *type;
- bool is_vertex_input = false;
- if (matches[i].consumer_var) {
- var = matches[i].consumer_var;
- type = get_varying_type(var, consumer_stage);
- if (consumer_stage == MESA_SHADER_VERTEX)
- is_vertex_input = true;
- } else {
- var = matches[i].producer_var;
- type = get_varying_type(var, producer_stage);
- }
-
- if (var->data.patch)
- location = &generic_patch_location;
-
- /* Advance to the next slot if this varying has a different packing
- * class than the previous one, and we're not already on a slot
- * boundary.
- */
- if (i > 0 &&
- this->matches[i - 1].packing_class
- != this->matches[i].packing_class) {
- *location = ALIGN(*location, 4);
- }
-
- unsigned num_elements = type->count_attribute_slots(is_vertex_input);
- unsigned slot_end = this->disable_varying_packing ? 4 :
- type->without_array()->vector_elements;
- slot_end += *location - 1;
-
- /* FIXME: We could be smarter in the below code and loop back over
- * trying to fill any locations that we skipped because we couldn't pack
- * the varying between an explicit location. For now just let the user
- * hit the linking error if we run out of room and suggest they use
- * explicit locations.
- */
- for (unsigned j = 0; j < num_elements; j++) {
- while ((slot_end < MAX_VARYING * 4u) &&
- ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
- (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
-
- *location = ALIGN(*location + 1, 4);
- slot_end = *location;
-
- /* reset the counter and try again */
- j = 0;
- }
-
- /* Increase the slot to make sure there is enough room for next
- * array element.
- */
- if (this->disable_varying_packing)
- slot_end += 4;
- else
- slot_end += type->without_array()->vector_elements;
- }
-
- if (!var->data.patch && *location >= MAX_VARYING * 4u) {
- linker_error(prog, "insufficient contiguous locations available for "
- "%s it is possible an array or struct could not be "
- "packed between varyings with explicit locations. Try "
- "using an explicit location for arrays and structs.",
- var->name);
- }
-
- this->matches[i].generic_location = *location;
-
- *location += this->matches[i].num_components;
- }
-
- return (generic_location + 3) / 4;
-}
-
-
-/**
- * Update the producer and consumer shaders to reflect the locations
- * assignments that were made by varying_matches::assign_locations().
- */
-void
-varying_matches::store_locations() const
-{
- for (unsigned i = 0; i < this->num_matches; i++) {
- ir_variable *producer_var = this->matches[i].producer_var;
- ir_variable *consumer_var = this->matches[i].consumer_var;
- unsigned generic_location = this->matches[i].generic_location;
- unsigned slot = generic_location / 4;
- unsigned offset = generic_location % 4;
-
- if (producer_var) {
- producer_var->data.location = VARYING_SLOT_VAR0 + slot;
- producer_var->data.location_frac = offset;
- }
-
- if (consumer_var) {
- assert(consumer_var->data.location == -1);
- consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
- consumer_var->data.location_frac = offset;
- }
- }
-}
-
-
-/**
- * Compute the "packing class" of the given varying. This is an unsigned
- * integer with the property that two variables in the same packing class can
- * be safely backed into the same vec4.
- */
-unsigned
-varying_matches::compute_packing_class(const ir_variable *var)
-{
- /* Without help from the back-end, there is no way to pack together
- * variables with different interpolation types, because
- * lower_packed_varyings must choose exactly one interpolation type for
- * each packed varying it creates.
- *
- * However, we can safely pack together floats, ints, and uints, because:
- *
- * - varyings of base type "int" and "uint" must use the "flat"
- * interpolation type, which can only occur in GLSL 1.30 and above.
- *
- * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
- * can store flat floats as ints without losing any information (using
- * the ir_unop_bitcast_* opcodes).
- *
- * Therefore, the packing class depends only on the interpolation type.
- */
- unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
- (var->data.patch << 2);
- packing_class *= 4;
- packing_class += var->data.interpolation;
- return packing_class;
-}
-
-
-/**
- * Compute the "packing order" of the given varying. This is a sort key we
- * use to determine when to attempt to pack the given varying relative to
- * other varyings in the same packing class.
- */
-varying_matches::packing_order_enum
-varying_matches::compute_packing_order(const ir_variable *var)
-{
- const glsl_type *element_type = var->type;
-
- while (element_type->base_type == GLSL_TYPE_ARRAY) {
- element_type = element_type->fields.array;
- }
-
- switch (element_type->component_slots() % 4) {
- case 1: return PACKING_ORDER_SCALAR;
- case 2: return PACKING_ORDER_VEC2;
- case 3: return PACKING_ORDER_VEC3;
- case 0: return PACKING_ORDER_VEC4;
- default:
- assert(!"Unexpected value of vector_elements");
- return PACKING_ORDER_VEC4;
- }
-}
-
-
-/**
- * Comparison function passed to qsort() to sort varyings by packing_class and
- * then by packing_order.
- */
-int
-varying_matches::match_comparator(const void *x_generic, const void *y_generic)
-{
- const match *x = (const match *) x_generic;
- const match *y = (const match *) y_generic;
-
- if (x->packing_class != y->packing_class)
- return x->packing_class - y->packing_class;
- return x->packing_order - y->packing_order;
-}
-
-
-/**
- * Is the given variable a varying variable to be counted against the
- * limit in ctx->Const.MaxVarying?
- * This includes variables such as texcoords, colors and generic
- * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
- */
-static bool
-var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
-{
- /* Only fragment shaders will take a varying variable as an input */
- if (stage == MESA_SHADER_FRAGMENT &&
- var->data.mode == ir_var_shader_in) {
- switch (var->data.location) {
- case VARYING_SLOT_POS:
- case VARYING_SLOT_FACE:
- case VARYING_SLOT_PNTC:
- return false;
- default:
- return true;
- }
- }
- return false;
-}
-
-
-/**
- * Visitor class that generates tfeedback_candidate structs describing all
- * possible targets of transform feedback.
- *
- * tfeedback_candidate structs are stored in the hash table
- * tfeedback_candidates, which is passed to the constructor. This hash table
- * maps varying names to instances of the tfeedback_candidate struct.
- */
-class tfeedback_candidate_generator : public program_resource_visitor
-{
-public:
- tfeedback_candidate_generator(void *mem_ctx,
- hash_table *tfeedback_candidates)
- : mem_ctx(mem_ctx),
- tfeedback_candidates(tfeedback_candidates),
- toplevel_var(NULL),
- varying_floats(0)
- {
- }
-
- void process(ir_variable *var)
- {
- /* All named varying interface blocks should be flattened by now */
- assert(!var->is_interface_instance());
-
- this->toplevel_var = var;
- this->varying_floats = 0;
- program_resource_visitor::process(var);
- }
-
-private:
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major)
- {
- assert(!type->without_array()->is_record());
- assert(!type->without_array()->is_interface());
-
- (void) row_major;
-
- tfeedback_candidate *candidate
- = rzalloc(this->mem_ctx, tfeedback_candidate);
- candidate->toplevel_var = this->toplevel_var;
- candidate->type = type;
- candidate->offset = this->varying_floats;
- hash_table_insert(this->tfeedback_candidates, candidate,
- ralloc_strdup(this->mem_ctx, name));
- this->varying_floats += type->component_slots();
- }
-
- /**
- * Memory context used to allocate hash table keys and values.
- */
- void * const mem_ctx;
-
- /**
- * Hash table in which tfeedback_candidate objects should be stored.
- */
- hash_table * const tfeedback_candidates;
-
- /**
- * Pointer to the toplevel variable that is being traversed.
- */
- ir_variable *toplevel_var;
-
- /**
- * Total number of varying floats that have been visited so far. This is
- * used to determine the offset to each varying within the toplevel
- * variable.
- */
- unsigned varying_floats;
-};
-
-
-namespace linker {
-
-bool
-populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
- hash_table *consumer_inputs,
- hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
-{
- memset(consumer_inputs_with_locations,
- 0,
- sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
-
- foreach_in_list(ir_instruction, node, ir) {
- ir_variable *const input_var = node->as_variable();
-
- if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
- if (input_var->type->is_interface())
- return false;
-
- if (input_var->data.explicit_location) {
- /* assign_varying_locations only cares about finding the
- * ir_variable at the start of a contiguous location block.
- *
- * - For !producer, consumer_inputs_with_locations isn't used.
- *
- * - For !consumer, consumer_inputs_with_locations is empty.
- *
- * For consumer && producer, if you were trying to set some
- * ir_variable to the middle of a location block on the other side
- * of producer/consumer, cross_validate_outputs_to_inputs() should
- * be link-erroring due to either type mismatch or location
- * overlaps. If the variables do match up, then they've got a
- * matching data.location and you only looked at
- * consumer_inputs_with_locations[var->data.location], not any
- * following entries for the array/structure.
- */
- consumer_inputs_with_locations[input_var->data.location] =
- input_var;
- } else if (input_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- input_var->get_interface_type()->name,
- input_var->name);
- hash_table_insert(consumer_interface_inputs, input_var,
- iface_field_name);
- } else {
- hash_table_insert(consumer_inputs, input_var,
- ralloc_strdup(mem_ctx, input_var->name));
- }
- }
- }
-
- return true;
-}
-
-/**
- * Find a variable from the consumer that "matches" the specified variable
- *
- * This function only finds inputs with names that match. There is no
- * validation (here) that the types, etc. are compatible.
- */
-ir_variable *
-get_matching_input(void *mem_ctx,
- const ir_variable *output_var,
- hash_table *consumer_inputs,
- hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
-{
- ir_variable *input_var;
-
- if (output_var->data.explicit_location) {
- input_var = consumer_inputs_with_locations[output_var->data.location];
- } else if (output_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- output_var->get_interface_type()->name,
- output_var->name);
- input_var =
- (ir_variable *) hash_table_find(consumer_interface_inputs,
- iface_field_name);
- } else {
- input_var =
- (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
- }
-
- return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
- ? NULL : input_var;
-}
-
-}
-
-static int
-io_variable_cmp(const void *_a, const void *_b)
-{
- const ir_variable *const a = *(const ir_variable **) _a;
- const ir_variable *const b = *(const ir_variable **) _b;
-
- if (a->data.explicit_location && b->data.explicit_location)
- return b->data.location - a->data.location;
-
- if (a->data.explicit_location && !b->data.explicit_location)
- return 1;
-
- if (!a->data.explicit_location && b->data.explicit_location)
- return -1;
-
- return -strcmp(a->name, b->name);
-}
-
-/**
- * Sort the shader IO variables into canonical order
- */
-static void
-canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
-{
- ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
- unsigned num_variables = 0;
-
- foreach_in_list(ir_instruction, node, ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != io_mode)
- continue;
-
- /* If we have already encountered more I/O variables that could
- * successfully link, bail.
- */
- if (num_variables == ARRAY_SIZE(var_table))
- return;
-
- var_table[num_variables++] = var;
- }
-
- if (num_variables == 0)
- return;
-
- /* Sort the list in reverse order (io_variable_cmp handles this). Later
- * we're going to push the variables on to the IR list as a stack, so we
- * want the last variable (in canonical order) to be first in the list.
- */
- qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
-
- /* Remove the variable from it's current location in the IR, and put it at
- * the front.
- */
- for (unsigned i = 0; i < num_variables; i++) {
- var_table[i]->remove();
- ir->push_head(var_table[i]);
- }
-}
-
-/**
- * Generate a bitfield map of the explicit locations for shader varyings.
- *
- * In theory a 32 bits value will be enough but a 64 bits value is future proof.
- */
-uint64_t
-reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
-{
- assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
- assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
-
- uint64_t slots = 0;
- int var_slot;
-
- if (!stage)
- return slots;
-
- foreach_in_list(ir_instruction, node, stage->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != io_mode ||
- !var->data.explicit_location ||
- var->data.location < VARYING_SLOT_VAR0)
- continue;
-
- var_slot = var->data.location - VARYING_SLOT_VAR0;
-
- unsigned num_elements = get_varying_type(var, stage->Stage)
- ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
- for (unsigned i = 0; i < num_elements; i++) {
- if (var_slot >= 0 && var_slot < MAX_VARYING)
- slots |= UINT64_C(1) << var_slot;
- var_slot += 1;
- }
- }
-
- return slots;
-}
-
-
-/**
- * Assign locations for all variables that are produced in one pipeline stage
- * (the "producer") and consumed in the next stage (the "consumer").
- *
- * Variables produced by the producer may also be consumed by transform
- * feedback.
- *
- * \param num_tfeedback_decls is the number of declarations indicating
- * variables that may be consumed by transform feedback.
- *
- * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
- * representing the result of parsing the strings passed to
- * glTransformFeedbackVaryings(). assign_location() will be called for
- * each of these objects that matches one of the outputs of the
- * producer.
- *
- * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
- * be NULL. In this case, varying locations are assigned solely based on the
- * requirements of transform feedback.
- */
-bool
-assign_varying_locations(struct gl_context *ctx,
- void *mem_ctx,
- struct gl_shader_program *prog,
- gl_shader *producer, gl_shader *consumer,
- unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls)
-{
- if (ctx->Const.DisableVaryingPacking) {
- /* Transform feedback code assumes varyings are packed, so if the driver
- * has disabled varying packing, make sure it does not support transform
- * feedback.
- */
- assert(!ctx->Extensions.EXT_transform_feedback);
- }
-
- /* Tessellation shaders treat inputs and outputs as shared memory and can
- * access inputs and outputs of other invocations.
- * Therefore, they can't be lowered to temps easily (and definitely not
- * efficiently).
- */
- bool disable_varying_packing =
- ctx->Const.DisableVaryingPacking ||
- (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
- (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
- (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
-
- varying_matches matches(disable_varying_packing,
- producer ? producer->Stage : (gl_shader_stage)-1,
- consumer ? consumer->Stage : (gl_shader_stage)-1);
- hash_table *tfeedback_candidates
- = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- hash_table *consumer_inputs
- = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- hash_table *consumer_interface_inputs
- = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
- NULL,
- };
-
- unsigned consumer_vertices = 0;
- if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
- consumer_vertices = prog->Geom.VerticesIn;
-
- /* Operate in a total of four passes.
- *
- * 1. Sort inputs / outputs into a canonical order. This is necessary so
- * that inputs / outputs of separable shaders will be assigned
- * predictable locations regardless of the order in which declarations
- * appeared in the shader source.
- *
- * 2. Assign locations for any matching inputs and outputs.
- *
- * 3. Mark output variables in the producer that do not have locations as
- * not being outputs. This lets the optimizer eliminate them.
- *
- * 4. Mark input variables in the consumer that do not have locations as
- * not being inputs. This lets the optimizer eliminate them.
- */
- if (consumer)
- canonicalize_shader_io(consumer->ir, ir_var_shader_in);
-
- if (producer)
- canonicalize_shader_io(producer->ir, ir_var_shader_out);
-
- if (consumer
- && !linker::populate_consumer_input_sets(mem_ctx,
- consumer->ir,
- consumer_inputs,
- consumer_interface_inputs,
- consumer_inputs_with_locations)) {
- assert(!"populate_consumer_input_sets failed");
- hash_table_dtor(tfeedback_candidates);
- hash_table_dtor(consumer_inputs);
- hash_table_dtor(consumer_interface_inputs);
- return false;
- }
-
- if (producer) {
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const output_var = node->as_variable();
-
- if ((output_var == NULL) ||
- (output_var->data.mode != ir_var_shader_out))
- continue;
-
- /* Only geometry shaders can use non-zero streams */
- assert(output_var->data.stream == 0 ||
- (output_var->data.stream < MAX_VERTEX_STREAMS &&
- producer->Stage == MESA_SHADER_GEOMETRY));
-
- tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
- g.process(output_var);
-
- ir_variable *const input_var =
- linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
- consumer_interface_inputs,
- consumer_inputs_with_locations);
-
- /* If a matching input variable was found, add this ouptut (and the
- * input) to the set. If this is a separable program and there is no
- * consumer stage, add the output.
- *
- * Always add TCS outputs. They are shared by all invocations
- * within a patch and can be used as shared memory.
- */
- if (input_var || (prog->SeparateShader && consumer == NULL) ||
- producer->Type == GL_TESS_CONTROL_SHADER) {
- matches.record(output_var, input_var);
- }
-
- /* Only stream 0 outputs can be consumed in the next stage */
- if (input_var && output_var->data.stream != 0) {
- linker_error(prog, "output %s is assigned to stream=%d but "
- "is linked to an input, which requires stream=0",
- output_var->name, output_var->data.stream);
- return false;
- }
- }
- } else {
- /* If there's no producer stage, then this must be a separable program.
- * For example, we may have a program that has just a fragment shader.
- * Later this program will be used with some arbitrary vertex (or
- * geometry) shader program. This means that locations must be assigned
- * for all the inputs.
- */
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const input_var = node->as_variable();
-
- if ((input_var == NULL) ||
- (input_var->data.mode != ir_var_shader_in))
- continue;
-
- matches.record(NULL, input_var);
- }
- }
-
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].is_varying())
- continue;
-
- const tfeedback_candidate *matched_candidate
- = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
-
- if (matched_candidate == NULL) {
- hash_table_dtor(tfeedback_candidates);
- hash_table_dtor(consumer_inputs);
- hash_table_dtor(consumer_interface_inputs);
- return false;
- }
-
- if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout)
- matches.record(matched_candidate->toplevel_var, NULL);
- }
-
- const uint64_t reserved_slots =
- reserved_varying_slot(producer, ir_var_shader_out) |
- reserved_varying_slot(consumer, ir_var_shader_in);
-
- const unsigned slots_used = matches.assign_locations(prog, reserved_slots,
- prog->SeparateShader);
- matches.store_locations();
-
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].is_varying())
- continue;
-
- if (!tfeedback_decls[i].assign_location(ctx, prog)) {
- hash_table_dtor(tfeedback_candidates);
- hash_table_dtor(consumer_inputs);
- hash_table_dtor(consumer_interface_inputs);
- return false;
- }
- }
-
- hash_table_dtor(tfeedback_candidates);
- hash_table_dtor(consumer_inputs);
- hash_table_dtor(consumer_interface_inputs);
-
- if (consumer && producer) {
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && var->data.mode == ir_var_shader_in &&
- var->data.is_unmatched_generic_inout) {
- if (prog->IsES) {
- /*
- * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
- *
- * If the vertex shader declares but doesn't write to a
- * varying and the fragment shader declares and reads it,
- * is this an error?
- *
- * RESOLUTION: No.
- */
- linker_warning(prog, "%s shader varying %s not written "
- "by %s shader\n.",
- _mesa_shader_stage_to_string(consumer->Stage),
- var->name,
- _mesa_shader_stage_to_string(producer->Stage));
- } else if (prog->Version <= 120) {
- /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
- *
- * Only those varying variables used (i.e. read) in
- * the fragment shader executable must be written to
- * by the vertex shader executable; declaring
- * superfluous varying variables in a vertex shader is
- * permissible.
- *
- * We interpret this text as meaning that the VS must
- * write the variable for the FS to read it. See
- * "glsl1-varying read but not written" in piglit.
- */
- linker_error(prog, "%s shader varying %s not written "
- "by %s shader\n.",
- _mesa_shader_stage_to_string(consumer->Stage),
- var->name,
- _mesa_shader_stage_to_string(producer->Stage));
- }
- }
- }
-
- /* Now that validation is done its safe to remove unused varyings. As
- * we have both a producer and consumer its safe to remove unused
- * varyings even if the program is a SSO because the stages are being
- * linked together i.e. we have a multi-stage SSO.
- */
- remove_unused_shader_inputs_and_outputs(false, producer,
- ir_var_shader_out);
- remove_unused_shader_inputs_and_outputs(false, consumer,
- ir_var_shader_in);
- }
-
- if (!disable_varying_packing) {
- if (producer) {
- lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
- 0, producer);
- }
- if (consumer) {
- lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
- consumer_vertices, consumer);
- }
- }
-
- return true;
-}
-
-bool
-check_against_output_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_shader *producer)
-{
- unsigned output_vectors = 0;
-
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && var->data.mode == ir_var_shader_out &&
- var_counts_against_varying_limit(producer->Stage, var)) {
- /* outputs for fragment shader can't be doubles */
- output_vectors += var->type->count_attribute_slots(false);
- }
- }
-
- assert(producer->Stage != MESA_SHADER_FRAGMENT);
- unsigned max_output_components =
- ctx->Const.Program[producer->Stage].MaxOutputComponents;
-
- const unsigned output_components = output_vectors * 4;
- if (output_components > max_output_components) {
- if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "%s shader uses too many output vectors "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(producer->Stage),
- output_vectors,
- max_output_components / 4);
- else
- linker_error(prog, "%s shader uses too many output components "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(producer->Stage),
- output_components,
- max_output_components);
-
- return false;
- }
-
- return true;
-}
-
-bool
-check_against_input_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_shader *consumer)
-{
- unsigned input_vectors = 0;
-
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && var->data.mode == ir_var_shader_in &&
- var_counts_against_varying_limit(consumer->Stage, var)) {
- /* vertex inputs aren't varying counted */
- input_vectors += var->type->count_attribute_slots(false);
- }
- }
-
- assert(consumer->Stage != MESA_SHADER_VERTEX);
- unsigned max_input_components =
- ctx->Const.Program[consumer->Stage].MaxInputComponents;
-
- const unsigned input_components = input_vectors * 4;
- if (input_components > max_input_components) {
- if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "%s shader uses too many input vectors "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input_vectors,
- max_input_components / 4);
- else
- linker_error(prog, "%s shader uses too many input components "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input_components,
- max_input_components);
-
- return false;
- }
-
- return true;
-}