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author | Ilia Mirkin <[email protected]> | 2015-04-05 17:40:44 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-04-06 23:06:55 -0400 |
commit | ae720c66cb91c2640dfd6707446899694a24ab5b (patch) | |
tree | ebb60a1b4ad19a8a1e1a7d7f486f2497d12db1e9 /src/glsl/link_varyings.cpp | |
parent | ad84689f737edefe549688f9b36d66027ca3fcb2 (diff) |
nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling
We limit y-tiling to 0x20 when depth is involved. However the function is
run for each miplevel, and the hardware expects miplevel 0 to have the
highest tiling settings. Perform the y-tiling limit on all levels of a
3d texture, not just the ones that have depth.
Fixes:
texelFetch fs sampler3D 98x129x1-98x129x9
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Nick Tenney <[email protected]> # GT216
Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
0 files changed, 0 insertions, 0 deletions