diff options
author | Ian Romanick <[email protected]> | 2014-02-14 12:10:27 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:19:40 -0700 |
commit | 1ff5a2b1ba2148b772f5e5c86d64c3cb18e1ce97 (patch) | |
tree | 4e931f34056d30b8ffbecb9d6b05ea4d3453fd57 /src/glsl/link_varyings.cpp | |
parent | 7d73c3e99ec14031e3834096f7e8e257338b64d4 (diff) |
linker: Assign varying locations for separable programs
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r-- | src/glsl/link_varyings.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 898233205eb..85a8b90d7d6 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -1198,6 +1198,23 @@ assign_varying_locations(struct gl_context *ctx, matches.record(output_var, input_var); } } + } else { + /* If there's no producer stage, then this must be a separable program. + * For example, we may have a program that has just a fragment shader. + * Later this program will be used with some arbitrary vertex (or + * geometry) shader program. This means that locations must be assigned + * for all the inputs. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input_var = + ((ir_instruction *) node)->as_variable(); + + if ((input_var == NULL) || + (input_var->data.mode != ir_var_shader_in)) + continue; + + matches.record(NULL, input_var); + } } for (unsigned i = 0; i < num_tfeedback_decls; ++i) { |