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authorPaul Berry <[email protected]>2013-12-17 12:13:11 -0800
committerPaul Berry <[email protected]>2013-12-30 11:21:08 -0800
commit26707abe5635e99814603a0f4895865e977cf267 (patch)
treebe2b80723c8fef82c7cb50f0f290ee3927eb79b5 /src/glsl/link_varyings.cpp
parentf425d56ba41382be04366d011536ee78a03a2f33 (diff)
Rename overloads of _mesa_glsl_shader_target_name().
Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 229a4cb8584..98f902ca4ef 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -82,10 +82,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' declared as type `%s', "
"but %s shader input declared as type `%s'\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
output->type->name,
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
input->type->name);
return;
}
@@ -97,10 +97,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
"but %s shader input %s centroid qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.centroid) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.centroid) ? "has" : "lacks");
return;
}
@@ -109,10 +109,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s sample qualifier, "
"but %s shader input %s sample qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.sample) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.sample) ? "has" : "lacks");
return;
}
@@ -121,10 +121,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
(output->data.invariant) ? "has" : "lacks",
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
(input->data.invariant) ? "has" : "lacks");
return;
}
@@ -135,10 +135,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
- _mesa_glsl_shader_target_name(producer_type),
+ _mesa_shader_enum_to_string(producer_type),
output->name,
interpolation_string(output->data.interpolation),
- _mesa_glsl_shader_target_name(consumer_type),
+ _mesa_shader_enum_to_string(consumer_type),
interpolation_string(input->data.interpolation));
return;
}
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
- _mesa_glsl_shader_target_name(consumer->Type),
+ _mesa_shader_enum_to_string(consumer->Type),
var->name,
- _mesa_glsl_shader_target_name(producer->Type));
+ _mesa_shader_enum_to_string(producer->Type));
}
/* An 'in' variable is only really a shader input if its