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authorPaul Berry <[email protected]>2014-01-07 10:11:39 -0800
committerPaul Berry <[email protected]>2014-01-08 07:30:30 -0800
commit665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 (patch)
tree54e3ca4a5dded5d90e29a5a541c9ed190352f3e9 /src/glsl/link_varyings.cpp
parenteda21d2a3010d9fc5a68b55a843c5e44b2abf8dd (diff)
mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 98f902ca4ef..ab40d458563 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -82,10 +82,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' declared as type `%s', "
"but %s shader input declared as type `%s'\n",
- _mesa_shader_enum_to_string(producer_type),
+ _mesa_progshader_enum_to_string(producer_type),
output->name,
output->type->name,
- _mesa_shader_enum_to_string(consumer_type),
+ _mesa_progshader_enum_to_string(consumer_type),
input->type->name);
return;
}
@@ -97,10 +97,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s centroid qualifier, "
"but %s shader input %s centroid qualifier\n",
- _mesa_shader_enum_to_string(producer_type),
+ _mesa_progshader_enum_to_string(producer_type),
output->name,
(output->data.centroid) ? "has" : "lacks",
- _mesa_shader_enum_to_string(consumer_type),
+ _mesa_progshader_enum_to_string(consumer_type),
(input->data.centroid) ? "has" : "lacks");
return;
}
@@ -109,10 +109,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s sample qualifier, "
"but %s shader input %s sample qualifier\n",
- _mesa_shader_enum_to_string(producer_type),
+ _mesa_progshader_enum_to_string(producer_type),
output->name,
(output->data.sample) ? "has" : "lacks",
- _mesa_shader_enum_to_string(consumer_type),
+ _mesa_progshader_enum_to_string(consumer_type),
(input->data.sample) ? "has" : "lacks");
return;
}
@@ -121,10 +121,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
"but %s shader input %s invariant qualifier\n",
- _mesa_shader_enum_to_string(producer_type),
+ _mesa_progshader_enum_to_string(producer_type),
output->name,
(output->data.invariant) ? "has" : "lacks",
- _mesa_shader_enum_to_string(consumer_type),
+ _mesa_progshader_enum_to_string(consumer_type),
(input->data.invariant) ? "has" : "lacks");
return;
}
@@ -135,10 +135,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
- _mesa_shader_enum_to_string(producer_type),
+ _mesa_progshader_enum_to_string(producer_type),
output->name,
interpolation_string(output->data.interpolation),
- _mesa_shader_enum_to_string(consumer_type),
+ _mesa_progshader_enum_to_string(consumer_type),
interpolation_string(input->data.interpolation));
return;
}
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
- _mesa_shader_enum_to_string(consumer->Type),
+ _mesa_progshader_enum_to_string(consumer->Type),
var->name,
- _mesa_shader_enum_to_string(producer->Type));
+ _mesa_progshader_enum_to_string(producer->Type));
}
/* An 'in' variable is only really a shader input if its