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authorKenneth Graunke <[email protected]>2014-05-08 16:44:37 -0700
committerKenneth Graunke <[email protected]>2014-05-09 14:18:13 -0700
commit9584959123b0453cf5313722357e3abb9f736aa7 (patch)
treec8cd5c196187592e7af589d1efd529dfbeabfd5a /src/glsl/link_varyings.cpp
parent93c2ebbd83604263fa46351a7efcde382322024b (diff)
i965: Fix GPU hangs on Broadwell in shaders with some control flow.
According to the documentation, we need to set the source 0 register type to IMM for flow control instructions that have both JIP and UIP. Fixes GPU hangs in approximately 10 Piglit tests, 5 es3conform tests, Unigine Crypt, a WebGL raytracer demo, and several Steam titles. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75478 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75878 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76939 Signed-off-by: Kenneth Graunke <[email protected]> Tested-by: Topi Pohjolainen <[email protected]> Tested-by: Kristian Høgsberg <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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