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authorEric Anholt <[email protected]>2013-09-20 11:03:44 -0700
committerEric Anholt <[email protected]>2013-09-23 12:45:22 -0700
commit10ef949424809d51c627008bb2feab5a067f8e08 (patch)
tree2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/link_varyings.cpp
parent07572621bc4515c71c56754a2bd9c7c832653d2b (diff)
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_varyings.cpp')
-rw-r--r--src/glsl/link_varyings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 081a51da54f..905621daf8e 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -597,6 +597,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
return true;
}
+namespace {
/**
* Data structure recording the relationship between outputs of one shader
@@ -689,6 +690,7 @@ private:
const bool consumer_is_fs;
};
+} /* anonymous namespace */
varying_matches::varying_matches(bool disable_varying_packing,
bool consumer_is_fs)