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author | Paul Berry <[email protected]> | 2013-09-24 11:52:50 -0700 |
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committer | Paul Berry <[email protected]> | 2013-10-09 16:49:46 -0700 |
commit | 45e46b2e371e59f11f19b9169aa79ce2b1dffd6f (patch) | |
tree | dec88ba9d03ee4df41d5c6720e94a1e7daa891f4 /src/glsl/link_uniforms.cpp | |
parent | e226669eea47e2075c1188e5c61e0ba479ff8d47 (diff) |
glsl: Update call_link_visitor to update max_ifc_array_access.
When multiple shaders of the same type access an interface block
containing an unsized array, we need to set the array size based on
the maximum array element accessed across all the shaders. This is
similar to what we already do with unsized arrays occurring outside of
interface blocks.
Note: one corner case is not yet addressed by these patches: the case
where one compilation unit defines an interface block containing
unsized arrays and another compilation unit defines the same interface
block containing sized arrays.
Fixes piglit test:
- spec/glsl-1.50/execution/unsized-in-named-interface-block-multiple
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
0 files changed, 0 insertions, 0 deletions