diff options
author | Eric Anholt <[email protected]> | 2013-09-20 11:03:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-23 12:45:22 -0700 |
commit | 10ef949424809d51c627008bb2feab5a067f8e08 (patch) | |
tree | 2433777d7bf49ae1642621e915c0e66fdc96a123 /src/glsl/link_uniforms.cpp | |
parent | 07572621bc4515c71c56754a2bd9c7c832653d2b (diff) |
glsl: Hide many classes local to individual .cpp files in anon namespaces.
This gives the compiler the chance to inline and not export class symbols
even in the absence of LTO. Saves about 60kb on disk.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index fa77157f78d..03cbcd1ce20 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -168,6 +168,8 @@ program_resource_visitor::visit_field(const glsl_struct_field *field) /* empty */ } +namespace { + /** * Class to help calculate the storage requirements for a set of uniforms * @@ -272,6 +274,8 @@ private: struct string_to_uint_map *map; }; +} /* anonymous namespace */ + /** * Class to help parcel out pieces of backing storage to uniforms * |