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authorMatt Turner <[email protected]>2014-08-08 19:46:05 -0700
committerMatt Turner <[email protected]>2014-08-18 18:35:48 -0700
commit9e2e7c7dc0ff08a2066435dd519502340955bbd2 (patch)
tree11865fdb82419c8a2a23a47470766cac5d0f846d /src/glsl/link_uniforms.cpp
parent6df0fd8fe9ccf5c927797897277343f068420a45 (diff)
glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 3251097bc30..ddb20565866 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -841,7 +841,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
}
void
-link_assign_uniform_locations(struct gl_shader_program *prog)
+link_assign_uniform_locations(struct gl_shader_program *prog,
+ unsigned int boolean_true)
{
ralloc_free(prog->UniformStorage);
prog->UniformStorage = NULL;
@@ -1014,7 +1015,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->UniformStorage = uniforms;
link_set_image_access_qualifiers(prog);
- link_set_uniform_initializers(prog);
+ link_set_uniform_initializers(prog, boolean_true);
return;
}