diff options
author | Brian Paul <[email protected]> | 2014-05-23 14:57:49 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-05-28 15:06:07 -0600 |
commit | a7aca3919ba29ccdac01136fa9ba79f571bc797d (patch) | |
tree | b928201cc61db62c36225acf129df4bed3754415 /src/glsl/link_uniforms.cpp | |
parent | f9cecca7a6e3d9ff231075381b88d179e153a5a4 (diff) |
glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Makes things a little easier to read.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index c7147e0ee8e..ba66053ed2a 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -848,7 +848,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) { + if (is_gl_identifier(var->name)) { uniform_size.num_shader_uniform_components += var->type->component_slots(); continue; @@ -900,7 +900,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) + if (is_gl_identifier(var->name)) continue; parcel.set_and_process(prog, var); |