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authorBrian Paul <[email protected]>2014-05-23 14:57:49 -0600
committerBrian Paul <[email protected]>2014-05-28 15:06:07 -0600
commita7aca3919ba29ccdac01136fa9ba79f571bc797d (patch)
treeb928201cc61db62c36225acf129df4bed3754415 /src/glsl/link_uniforms.cpp
parentf9cecca7a6e3d9ff231075381b88d179e153a5a4 (diff)
glsl: replace strncmp("gl_") calls with new is_gl_identifier() helper
Makes things a little easier to read. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c7147e0ee8e..ba66053ed2a 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -848,7 +848,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
/* FINISHME: Update code to process built-in uniforms!
*/
- if (strncmp("gl_", var->name, 3) == 0) {
+ if (is_gl_identifier(var->name)) {
uniform_size.num_shader_uniform_components +=
var->type->component_slots();
continue;
@@ -900,7 +900,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
/* FINISHME: Update code to process built-in uniforms!
*/
- if (strncmp("gl_", var->name, 3) == 0)
+ if (is_gl_identifier(var->name))
continue;
parcel.set_and_process(prog, var);