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authorMatt Turner <[email protected]>2014-06-24 21:34:05 -0700
committerMatt Turner <[email protected]>2014-07-01 08:55:51 -0700
commit4d78446d782e2d942b4cd0cd00a27bf922ccd479 (patch)
treeeaaa99ce79c54ddef6cf35c8d3d028b9e0aa44b4 /src/glsl/link_uniforms.cpp
parentda9f0316e6ea628c085040a0c145580301207489 (diff)
glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 66f6d4db3a5..6c731976b74 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -702,8 +702,8 @@ link_cross_validate_uniform_block(void *mem_ctx,
static void
link_update_uniform_buffer_variables(struct gl_shader *shader)
{
- foreach_list(node, shader->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || !var->is_in_uniform_block())
continue;
@@ -804,8 +804,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
if (sh == NULL)
continue;
- foreach_list(node, sh->ir) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_uniform &&
var->type->contains_image()) {
@@ -871,8 +871,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
*/
uniform_size.start_shader();
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;
@@ -923,8 +923,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
parcel.start_shader((gl_shader_stage)i);
- foreach_list(node, prog->_LinkedShaders[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform))
continue;