diff options
author | Matt Turner <[email protected]> | 2014-06-24 21:34:05 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-07-01 08:55:51 -0700 |
commit | 4d78446d782e2d942b4cd0cd00a27bf922ccd479 (patch) | |
tree | eaaa99ce79c54ddef6cf35c8d3d028b9e0aa44b4 /src/glsl/link_uniforms.cpp | |
parent | da9f0316e6ea628c085040a0c145580301207489 (diff) |
glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 66f6d4db3a5..6c731976b74 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -702,8 +702,8 @@ link_cross_validate_uniform_block(void *mem_ctx, static void link_update_uniform_buffer_variables(struct gl_shader *shader) { - foreach_list(node, shader->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, shader->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || !var->is_in_uniform_block()) continue; @@ -804,8 +804,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog) if (sh == NULL) continue; - foreach_list(node, sh->ir) { - ir_variable *var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *var = node->as_variable(); if (var && var->data.mode == ir_var_uniform && var->type->contains_image()) { @@ -871,8 +871,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog) */ uniform_size.start_shader(); - foreach_list(node, sh->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; @@ -923,8 +923,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog) parcel.start_shader((gl_shader_stage)i); - foreach_list(node, prog->_LinkedShaders[i]->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); + foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = node->as_variable(); if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; |