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author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-05-06 08:11:02 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-09-25 08:39:23 +0200 |
commit | 9b477ad49d3f82503a1b8ba23dedfc05cd848fe8 (patch) | |
tree | b446e9e00b8ed22c73d6b80a0e152fd4dd491b7f /src/glsl/link_uniforms.cpp | |
parent | 0f18945cb612493d787377d8cbb138c18738f683 (diff) |
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query
Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries.
v2:
- Use std430_array_stride() to get top level array stride following std430's rules.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 50a80732d73..1c901e2cecb 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -794,6 +794,9 @@ private: if (!this->uniforms[id].builtin) this->uniforms[id].storage = this->values; + this->uniforms[id].is_shader_storage = + current_var->is_in_shader_storage_block(); + if (this->ubo_block_index != -1) { this->uniforms[id].block_index = this->ubo_block_index; |