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authorFrancisco Jerez <[email protected]>2013-11-23 21:56:56 -0800
committerFrancisco Jerez <[email protected]>2014-02-12 18:44:06 +0100
commit212122543b5eb69613853bf03f0c4fd5494c06a0 (patch)
tree8a5a3f67040ab7bb9ae44f59f37d43422bbcd447 /src/glsl/link_uniforms.cpp
parentc318a677dd20a5a9d891f0891363b4811aa7b04f (diff)
glsl/linker: Propagate image uniform access qualifiers to the driver.
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 3a3f93554d2..1cf376d5d29 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -757,6 +757,40 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
}
}
+/**
+ * Scan the program for image uniforms and store image unit access
+ * information into the gl_shader data structure.
+ */
+static void
+link_set_image_access_qualifiers(struct gl_shader_program *prog)
+{
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ gl_shader *sh = prog->_LinkedShaders[i];
+
+ if (sh == NULL)
+ continue;
+
+ foreach_list(node, sh->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+
+ if (var && var->data.mode == ir_var_uniform &&
+ var->type->contains_image()) {
+ unsigned id;
+ bool found = prog->UniformHash->get(id, var->name);
+ assert(found);
+ const gl_uniform_storage *storage = &prog->UniformStorage[id];
+ const unsigned index = storage->image[i].index;
+ const GLenum access = (var->data.image.read_only ? GL_READ_ONLY :
+ var->data.image.write_only ? GL_WRITE_ONLY :
+ GL_READ_WRITE);
+
+ for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)
+ sh->ImageAccess[index + j] = access;
+ }
+ }
+ }
+}
+
void
link_assign_uniform_locations(struct gl_shader_program *prog)
{
@@ -901,6 +935,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
prog->NumUserUniformStorage = num_user_uniforms;
prog->UniformStorage = uniforms;
+ link_set_image_access_qualifiers(prog);
link_set_uniform_initializers(prog);
return;