diff options
author | Ian Romanick <[email protected]> | 2012-12-14 12:00:14 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-01-25 09:07:34 -0500 |
commit | 13be1f4a103802ed936f2374d72b2f6979dafd58 (patch) | |
tree | 636053ac19725220449afbcb65310ec99e1c1ddf /src/glsl/link_uniforms.cpp | |
parent | 17e6f1904444be019cafa208495e3fe479cb86fd (diff) |
glsl: Add ir_variable::is_in_uniform_block predicate
The way a variable is tested for this property is about to change, and
this makes the code easier to modify.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 25bba15bdbe..c639a3d16a4 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -228,7 +228,7 @@ public: ir_variable *var) { ubo_var = NULL; - if (var->uniform_block != -1) { + if (var->is_in_uniform_block()) { struct gl_uniform_block *block = &shader->UniformBlocks[var->uniform_block]; @@ -442,7 +442,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) foreach_list(node, shader->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->uniform_block == -1)) + if ((var == NULL) || !var->is_in_uniform_block()) continue; assert(var->mode == ir_var_uniform); |