diff options
author | Zoë Blade <[email protected]> | 2015-04-22 11:33:17 +0100 |
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committer | Francisco Jerez <[email protected]> | 2015-04-27 17:28:29 +0300 |
commit | 05e7f7f4388bde882b7ce74124000a4d435affff (patch) | |
tree | 9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/glsl/link_uniforms.cpp | |
parent | e17dc004fd96e589e92ee64deeb45339af4bf671 (diff) |
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 59adc298b91..d5ca23a385a 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -274,7 +274,7 @@ namespace { * * As uniforms are added to the active set the number of active uniforms and * the storage requirements for those uniforms are accumulated. The active - * uniforms are added the the hash table supplied to the constructor. + * uniforms are added to the hash table supplied to the constructor. * * If the same uniform is added multiple times (i.e., once for each shader * target), it will only be accounted once. |