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authorZoë Blade <[email protected]>2015-04-22 11:33:17 +0100
committerFrancisco Jerez <[email protected]>2015-04-27 17:28:29 +0300
commit05e7f7f4388bde882b7ce74124000a4d435affff (patch)
tree9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/glsl/link_uniforms.cpp
parente17dc004fd96e589e92ee64deeb45339af4bf671 (diff)
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 59adc298b91..d5ca23a385a 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -274,7 +274,7 @@ namespace {
*
* As uniforms are added to the active set the number of active uniforms and
* the storage requirements for those uniforms are accumulated. The active
- * uniforms are added the the hash table supplied to the constructor.
+ * uniforms are added to the hash table supplied to the constructor.
*
* If the same uniform is added multiple times (i.e., once for each shader
* target), it will only be accounted once.