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authorIan Romanick <[email protected]>2014-07-14 15:48:38 -0700
committerKenneth Graunke <[email protected]>2014-08-29 23:29:19 -0700
commit932b0ef1ceecf873213447a8778e5cbe1b3b6be7 (patch)
treee0925b8001889ad75902abe9c5d2d740b8883b5d /src/glsl/link_uniforms.cpp
parent8eeca7a56cf1ef47b6f86cc5a0397a532a7c2932 (diff)
glsl: Use bit-flags image attributes and uint16_t for the image format
All of the GL image enums fit in 16-bits. Also move the fields from the anonymous "image" structucture to the next higher structure. This will enable packing the bits with the other bitfield. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0 Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0 A real savings of 346KiB on 32-bit and 262KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
-rw-r--r--src/glsl/link_uniforms.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index ddb20565866..258d279ea17 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -829,8 +829,8 @@ link_set_image_access_qualifiers(struct gl_shader_program *prog)
(void) found;
const gl_uniform_storage *storage = &prog->UniformStorage[id];
const unsigned index = storage->image[i].index;
- const GLenum access = (var->data.image.read_only ? GL_READ_ONLY :
- var->data.image.write_only ? GL_WRITE_ONLY :
+ const GLenum access = (var->data.image_read_only ? GL_READ_ONLY :
+ var->data.image_write_only ? GL_WRITE_ONLY :
GL_READ_WRITE);
for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)