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author | Ian Romanick <[email protected]> | 2011-11-15 12:01:18 -0800 |
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committer | Ian Romanick <[email protected]> | 2012-01-11 12:51:24 -0800 |
commit | b527dd65c830a2b008816cf390d5be906e29bb23 (patch) | |
tree | 7582147e6d7b182608985c0718d0e6a386f55c34 /src/glsl/link_uniforms.cpp | |
parent | ca5b30bf8142d916a40eaaa7091882464a237f1f (diff) |
mesa: Track fixed-function fragment shader as a shader
Previously the fixed-function fragment shader was tracked as a
gl_program. This means that it shows up in the driver as a Mesa IR
program instead of as a GLSL IR program. If a driver doesn't generate
Mesa IR from the GLSL IR, that program is empty. If the program is
empty there is either no rendering or a GPU hang.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/link_uniforms.cpp')
0 files changed, 0 insertions, 0 deletions