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authorMartin Peres <[email protected]>2015-05-21 15:51:09 +0300
committerMartin Peres <[email protected]>2015-06-04 09:25:00 +0300
commit87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch)
treec96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/glsl/link_uniform_initializers.cpp
parent4fd42a7c2798d03476c84b79cb855984a15c222c (diff)
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 69073841ea4..204acfa22b2 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -103,7 +103,7 @@ void
set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
{
struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+ get_storage(prog->UniformStorage, prog->NumUniformStorage, name);
if (storage == NULL) {
assert(storage != NULL);
@@ -193,7 +193,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
struct gl_uniform_storage *const storage =
get_storage(prog->UniformStorage,
- prog->NumUserUniformStorage,
+ prog->NumUniformStorage,
name);
if (storage == NULL) {
assert(storage != NULL);