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authorSamuel Iglesias Gonsalvez <[email protected]>2015-09-11 12:29:37 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-29 10:03:47 +0200
commit6668eb5a451c43ac78a784711cf239fdf7ca75ef (patch)
tree7aa0ccde2859f251a99ea65d12554cd36ab6eaa0 /src/glsl/link_uniform_initializers.cpp
parent38004eb17ce9663a4343bae4e783e97e73596e9c (diff)
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Because it counts shader storage blocks too. v2: - Use NumBufferInterfaceBlocks instead (Jordan). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 05000fc39ef..34830829b4a 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -48,7 +48,7 @@ static unsigned
get_uniform_block_index(const gl_shader_program *shProg,
const char *uniformBlockName)
{
- for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+ for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
return i;
}