diff options
author | Francisco Jerez <[email protected]> | 2015-08-17 01:25:11 +0300 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-08-20 12:26:54 +0300 |
commit | 241774aa03d6dda5fe4cd86c1988f1678d4c0e5f (patch) | |
tree | c84d88c476a87d640b2c4df70c7cc9418c7bc4b8 /src/glsl/link_uniform_initializers.cpp | |
parent | ebf1196d82eeed2f7863984ec33d26538a97b531 (diff) |
glsl: Add support for image binding qualifiers.
Support for binding an image to an image unit explicitly in the shader
source is required by both GLSL 4.2 and GLSL ES 3.1, but not by the
original ARB_shader_image_load_store extension.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index d61ae91f4ad..05000fc39ef 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -100,8 +100,13 @@ copy_constant_to_storage(union gl_constant_value *storage, } } +/** + * Initialize an opaque uniform from the value of an explicit binding + * qualifier specified in the shader. Atomic counters are different because + * they have no storage and should be handled elsewhere. + */ void -set_sampler_binding(gl_shader_program *prog, const char *name, int binding) +set_opaque_binding(gl_shader_program *prog, const char *name, int binding) { struct gl_uniform_storage *const storage = get_storage(prog->UniformStorage, prog->NumUniformStorage, name); @@ -127,11 +132,20 @@ set_sampler_binding(gl_shader_program *prog, const char *name, int binding) for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { gl_shader *shader = prog->_LinkedShaders[sh]; - if (shader && storage->sampler[sh].active) { - for (unsigned i = 0; i < elements; i++) { - unsigned index = storage->sampler[sh].index + i; + if (shader) { + if (storage->type->base_type == GLSL_TYPE_SAMPLER && + storage->sampler[sh].active) { + for (unsigned i = 0; i < elements; i++) { + const unsigned index = storage->sampler[sh].index + i; + shader->SamplerUnits[index] = storage->storage[i].i; + } - shader->SamplerUnits[index] = storage->storage[i].i; + } else if (storage->type->base_type == GLSL_TYPE_IMAGE && + storage->image[sh].active) { + for (unsigned i = 0; i < elements; i++) { + const unsigned index = storage->image[sh].index + i; + shader->ImageUnits[index] = storage->storage[i].i; + } } } } @@ -267,8 +281,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, if (var->data.explicit_binding) { const glsl_type *const type = var->type; - if (type->without_array()->is_sampler()) { - linker::set_sampler_binding(prog, var->name, var->data.binding); + if (type->without_array()->is_sampler() || + type->without_array()->is_image()) { + linker::set_opaque_binding(prog, var->name, var->data.binding); } else if (var->is_in_buffer_block()) { const glsl_type *const iface_type = var->get_interface_type(); |