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authorIago Toral Quiroga <[email protected]>2015-06-05 09:11:53 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commit1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch)
tree7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/glsl/link_uniform_initializers.cpp
parent18feaa8f36b311c443fd56666507ec1768fb9582 (diff)
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader storage block. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 204acfa22b2..d1f904e9972 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -267,7 +267,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
if (type->without_array()->is_sampler()) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
- } else if (var->is_in_uniform_block()) {
+ } else if (var->is_in_buffer_block()) {
const glsl_type *const iface_type = var->get_interface_type();
/* If the variable is an array and it is an interface instance,
@@ -280,7 +280,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
* float f[4];
* };
*
- * In this case "f" would pass is_in_uniform_block (above) and
+ * In this case "f" would pass is_in_buffer_block (above) and
* type->is_array(), but it will fail is_interface_instance().
*/
if (var->is_interface_instance() && var->type->is_array()) {