diff options
author | Timothy Arceri <[email protected]> | 2015-09-30 11:00:02 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2015-10-05 10:53:24 +1100 |
commit | 763cd8c080353482cb41da578cb3d6f7892a0c9f (patch) | |
tree | dff9ba9c0e6a4ebc0e706d578fe5313bc1cbda4f /src/glsl/link_uniform_initializers.cpp | |
parent | b85757bc72350df609f50e000512bc80d07f1497 (diff) |
glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for
opaque types in a single array.
Cc: Francisco Jerez <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 34830829b4a..0918d2af9b8 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -134,16 +134,16 @@ set_opaque_binding(gl_shader_program *prog, const char *name, int binding) if (shader) { if (storage->type->base_type == GLSL_TYPE_SAMPLER && - storage->sampler[sh].active) { + storage->opaque[sh].active) { for (unsigned i = 0; i < elements; i++) { - const unsigned index = storage->sampler[sh].index + i; + const unsigned index = storage->opaque[sh].index + i; shader->SamplerUnits[index] = storage->storage[i].i; } } else if (storage->type->base_type == GLSL_TYPE_IMAGE && - storage->image[sh].active) { + storage->opaque[sh].active) { for (unsigned i = 0; i < elements; i++) { - const unsigned index = storage->image[sh].index + i; + const unsigned index = storage->opaque[sh].index + i; shader->ImageUnits[index] = storage->storage[i].i; } } @@ -243,8 +243,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { gl_shader *shader = prog->_LinkedShaders[sh]; - if (shader && storage->sampler[sh].active) { - unsigned index = storage->sampler[sh].index; + if (shader && storage->opaque[sh].active) { + unsigned index = storage->opaque[sh].index; shader->SamplerUnits[index] = storage->storage[0].i; } |