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authorIan Romanick <[email protected]>2014-04-04 12:46:01 -0700
committerIan Romanick <[email protected]>2014-04-11 12:26:01 -0700
commitcc42717b50bd46c82ac7925c397cd105ac82d091 (patch)
tree5240649d1619c20888b06fc7c1fba8ea67ed94b0 /src/glsl/link_uniform_initializers.cpp
parent157391a41bc3e0222888d0450405867139ab4c9d (diff)
linker: Set block bindings based on UniformBlocks rather than UniformStorage
For blocks, gl_shader_program::UniformStorage isn't very useful. The names stored there are the names of the elements of the block, so finding blocks with an instance name is hard. There is also only one entry in ::UniformStorage for each element of a block array, and that is a deal breaker. Using ::UniformBlocks is what _mesa_GetUniformBlockIndex does. I contemplated sharing code between set_block_binding and _mesa_GetUniformBlockIndex, but building the stand-alone compiler and the unit tests make this hard. I plan to return to this effort shortly. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index c6338502d08..491eb693f6b 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -46,6 +46,18 @@ get_storage(gl_uniform_storage *storage, unsigned num_storage,
return NULL;
}
+static unsigned
+get_uniform_block_index(const gl_shader_program *shProg,
+ const char *uniformBlockName)
+{
+ for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+ if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
+ return i;
+ }
+
+ return GL_INVALID_INDEX;
+}
+
void
copy_constant_to_storage(union gl_constant_value *storage,
const ir_constant *val,
@@ -123,29 +135,24 @@ set_sampler_binding(gl_shader_program *prog, const char *name, int binding)
}
void
-set_block_binding(gl_shader_program *prog, const char *name, int binding)
+set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
{
- struct gl_uniform_storage *const storage =
- get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+ const unsigned block_index = get_uniform_block_index(prog, block_name);
- if (storage == NULL) {
- assert(storage != NULL);
+ if (block_index == GL_INVALID_INDEX) {
+ assert(block_index != GL_INVALID_INDEX);
return;
}
- if (storage->block_index != -1) {
/* This is a field of a UBO. val is the binding index. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- int stage_index = prog->UniformBlockStageIndex[i][storage->block_index];
+ int stage_index = prog->UniformBlockStageIndex[i][block_index];
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
sh->UniformBlocks[stage_index].Binding = binding;
}
}
- }
-
- storage->initialized = true;
}
void
@@ -253,7 +260,10 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
|| (type->is_array() && type->fields.array->is_sampler())) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
} else if (var->is_in_uniform_block()) {
- linker::set_block_binding(prog, var->name, var->data.binding);
+ const glsl_type *const iface_type = var->get_interface_type();
+
+ linker::set_block_binding(prog, iface_type->name,
+ var->data.binding);
} else {
assert(!"Explicit binding not on a sampler or UBO.");
}