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authorIan Romanick <[email protected]>2014-04-04 10:45:38 -0700
committerIan Romanick <[email protected]>2014-04-11 12:26:01 -0700
commit6e2f63b69e37c365094ce9bf7e2f9cd118cea01a (patch)
treeb61423619072b4e818e70a774a65e21aa31eef14 /src/glsl/link_uniform_initializers.cpp
parentc8e7568f97b2a71e263b037eb8617efcf36603c8 (diff)
linker: Split set_uniform_binding into separate functions for blocks and samplers
The two code paths are quite different, and there are some problems in the handling of uniform blocks. Future changes will cause these paths to diverge further. Ultimately, selecting between the two functions will happen at the set_uniform_binding call site, and set_uniform_binding will be deleted. NOTE: This patch just moves code around. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp42
1 files changed, 39 insertions, 3 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 9d6977d573a..9a103507313 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -84,7 +84,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
}
void
-set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
+set_sampler_binding(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type, int binding)
{
struct gl_uniform_storage *const storage =
@@ -95,7 +95,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
return;
}
- if (storage->type->is_sampler()) {
+ {
unsigned elements = MAX2(storage->array_elements, 1);
/* From section 4.4.4 of the GLSL 4.20 specification:
@@ -118,7 +118,24 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
}
}
}
- } else if (storage->block_index != -1) {
+ }
+
+ storage->initialized = true;
+}
+
+void
+set_block_binding(void *mem_ctx, gl_shader_program *prog,
+ const char *name, const glsl_type *type, int binding)
+{
+ struct gl_uniform_storage *const storage =
+ get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+
+ if (storage == NULL) {
+ assert(storage != NULL);
+ return;
+ }
+
+ if (storage->block_index != -1) {
/* This is a field of a UBO. val is the binding index. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = prog->UniformBlockStageIndex[i][storage->block_index];
@@ -134,6 +151,25 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
}
void
+set_uniform_binding(void *mem_ctx, gl_shader_program *prog,
+ const char *name, const glsl_type *type, int binding)
+{
+ struct gl_uniform_storage *const storage =
+ get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+
+ if (storage == NULL) {
+ assert(storage != NULL);
+ return;
+ }
+
+ if (storage->type->is_sampler()) {
+ set_sampler_binding(mem_ctx, prog, name, type, binding);
+ } else if (storage->block_index != -1) {
+ set_block_binding(mem_ctx, prog, name, type, binding);
+ }
+}
+
+void
set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
const char *name, const glsl_type *type,
ir_constant *val)