diff options
author | Ian Romanick <[email protected]> | 2014-04-04 10:45:38 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-04-11 12:26:01 -0700 |
commit | 6e2f63b69e37c365094ce9bf7e2f9cd118cea01a (patch) | |
tree | b61423619072b4e818e70a774a65e21aa31eef14 /src/glsl/link_uniform_initializers.cpp | |
parent | c8e7568f97b2a71e263b037eb8617efcf36603c8 (diff) |
linker: Split set_uniform_binding into separate functions for blocks and samplers
The two code paths are quite different, and there are some problems in
the handling of uniform blocks. Future changes will cause these paths
to diverge further. Ultimately, selecting between the two functions
will happen at the set_uniform_binding call site, and
set_uniform_binding will be deleted.
NOTE: This patch just moves code around.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.1" <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 9d6977d573a..9a103507313 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -84,7 +84,7 @@ copy_constant_to_storage(union gl_constant_value *storage, } void -set_uniform_binding(void *mem_ctx, gl_shader_program *prog, +set_sampler_binding(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, int binding) { struct gl_uniform_storage *const storage = @@ -95,7 +95,7 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, return; } - if (storage->type->is_sampler()) { + { unsigned elements = MAX2(storage->array_elements, 1); /* From section 4.4.4 of the GLSL 4.20 specification: @@ -118,7 +118,24 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, } } } - } else if (storage->block_index != -1) { + } + + storage->initialized = true; +} + +void +set_block_binding(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, int binding) +{ + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); + + if (storage == NULL) { + assert(storage != NULL); + return; + } + + if (storage->block_index != -1) { /* This is a field of a UBO. val is the binding index. */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { int stage_index = prog->UniformBlockStageIndex[i][storage->block_index]; @@ -134,6 +151,25 @@ set_uniform_binding(void *mem_ctx, gl_shader_program *prog, } void +set_uniform_binding(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, int binding) +{ + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); + + if (storage == NULL) { + assert(storage != NULL); + return; + } + + if (storage->type->is_sampler()) { + set_sampler_binding(mem_ctx, prog, name, type, binding); + } else if (storage->block_index != -1) { + set_block_binding(mem_ctx, prog, name, type, binding); + } +} + +void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val) |