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authorMatt Turner <[email protected]>2014-06-24 21:34:05 -0700
committerMatt Turner <[email protected]>2014-07-01 08:55:51 -0700
commit4d78446d782e2d942b4cd0cd00a27bf922ccd479 (patch)
treeeaaa99ce79c54ddef6cf35c8d3d028b9e0aa44b4 /src/glsl/link_uniform_initializers.cpp
parentda9f0316e6ea628c085040a0c145580301207489 (diff)
glsl: Use typed foreach_in_list instead of foreach_list.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index d755cec98c9..c6fe6a9ad67 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -242,8 +242,8 @@ link_set_uniform_initializers(struct gl_shader_program *prog)
if (shader == NULL)
continue;
- foreach_list(node, shader->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader->ir) {
+ ir_variable *const var = node->as_variable();
if (!var || var->data.mode != ir_var_uniform)
continue;