diff options
author | Ian Romanick <[email protected]> | 2015-10-08 14:24:25 -0700 |
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committer | Ian Romanick <[email protected]> | 2015-10-12 10:15:13 -0700 |
commit | 313372cae8e10e4b9a3de093d65c0a0d8954bb0d (patch) | |
tree | 2e7c1e3d1f4c190702bdcc104665e744aa2bacb7 /src/glsl/link_uniform_initializers.cpp | |
parent | 8acce5d53af44a3d1d05a26e69559fd35f835de4 (diff) |
glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 0918d2af9b8..065257b5a0e 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -326,9 +326,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, } else { assert(!"Explicit binding not on a sampler, UBO or atomic."); } - } else if (var->constant_value) { + } else if (var->constant_initializer) { linker::set_uniform_initializer(mem_ctx, prog, var->name, - var->type, var->constant_value, + var->type, var->constant_initializer, boolean_true); } } |