diff options
author | Jason Ekstrand <[email protected]> | 2015-10-19 11:15:32 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-19 14:14:21 -0700 |
commit | 958fc04dc51a2561c8598f42df59e3d9139e56a7 (patch) | |
tree | b6acf05aa073e97ae8e58647bf05c2c3e816f041 /src/glsl/link_uniform_initializers.cpp | |
parent | 995d9c4ac7fb046e01196cec308ebe10002a28da (diff) | |
parent | de862f03accb12b044ced60cb98f47a055457223 (diff) |
Merge remote-tracking branch 'mesa-public/master' into vulkan
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 95 |
1 files changed, 56 insertions, 39 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index e9e108a2765..35b9f9c6017 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -49,7 +49,7 @@ get_uniform_block_index(const gl_shader_program *shProg, const char *uniformBlockName) { for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) + if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName)) return i; } @@ -107,51 +107,64 @@ copy_constant_to_storage(union gl_constant_value *storage, * they have no storage and should be handled elsewhere. */ void -set_opaque_binding(gl_shader_program *prog, const char *name, int binding) +set_opaque_binding(void *mem_ctx, gl_shader_program *prog, + const glsl_type *type, const char *name, int *binding) { - struct gl_uniform_storage *const storage = - get_storage(prog->UniformStorage, prog->NumUniformStorage, name); - if (storage == NULL) { - assert(storage != NULL); - return; - } + if (type->is_array() && type->fields.array->is_array()) { + const glsl_type *const element_type = type->fields.array; - const unsigned elements = MAX2(storage->array_elements, 1); + for (unsigned int i = 0; i < type->length; i++) { + const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); - /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec - * says: - * - * "If the binding identifier is used with an array, the first element - * of the array takes the specified unit and each subsequent element - * takes the next consecutive unit." - */ - for (unsigned int i = 0; i < elements; i++) { - storage->storage[i].i = binding + i; - } + set_opaque_binding(mem_ctx, prog, element_type, + element_name, binding); + } + } else { + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUniformStorage, name); - for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { - gl_shader *shader = prog->_LinkedShaders[sh]; + if (storage == NULL) { + assert(storage != NULL); + return; + } - if (shader) { - if (storage->type->base_type == GLSL_TYPE_SAMPLER && - storage->opaque[sh].active) { - for (unsigned i = 0; i < elements; i++) { - const unsigned index = storage->opaque[sh].index + i; - shader->SamplerUnits[index] = storage->storage[i].i; - } + const unsigned elements = MAX2(storage->array_elements, 1); + + /* Section 4.4.4 (Opaque-Uniform Layout Qualifiers) of the GLSL 4.20 spec + * says: + * + * "If the binding identifier is used with an array, the first element + * of the array takes the specified unit and each subsequent element + * takes the next consecutive unit." + */ + for (unsigned int i = 0; i < elements; i++) { + storage->storage[i].i = (*binding)++; + } + + for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { + gl_shader *shader = prog->_LinkedShaders[sh]; - } else if (storage->type->base_type == GLSL_TYPE_IMAGE && + if (shader) { + if (storage->type->base_type == GLSL_TYPE_SAMPLER && + storage->opaque[sh].active) { + for (unsigned i = 0; i < elements; i++) { + const unsigned index = storage->opaque[sh].index + i; + shader->SamplerUnits[index] = storage->storage[i].i; + } + + } else if (storage->type->base_type == GLSL_TYPE_IMAGE && storage->opaque[sh].active) { - for (unsigned i = 0; i < elements; i++) { - const unsigned index = storage->opaque[sh].index + i; - shader->ImageUnits[index] = storage->storage[i].i; + for (unsigned i = 0; i < elements; i++) { + const unsigned index = storage->opaque[sh].index + i; + shader->ImageUnits[index] = storage->storage[i].i; + } } } } - } - storage->initialized = true; + storage->initialized = true; + } } void @@ -170,7 +183,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding) if (stage_index != -1) { struct gl_shader *sh = prog->_LinkedShaders[i]; - sh->UniformBlocks[stage_index].Binding = binding; + sh->BufferInterfaceBlocks[stage_index].Binding = binding; } } } @@ -180,6 +193,7 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val, unsigned int boolean_true) { + const glsl_type *t_without_array = type->without_array(); if (type->is_record()) { ir_constant *field_constant; @@ -194,7 +208,8 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, field_constant = (ir_constant *)field_constant->next; } return; - } else if (type->is_array() && type->fields.array->is_record()) { + } else if (t_without_array->is_record() || + (type->is_array() && type->fields.array->is_array())) { const glsl_type *const element_type = type->fields.array; for (unsigned int i = 0; i < type->length; i++) { @@ -284,7 +299,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, if (type->without_array()->is_sampler() || type->without_array()->is_image()) { - linker::set_opaque_binding(prog, var->name, var->data.binding); + int binding = var->data.binding; + linker::set_opaque_binding(mem_ctx, prog, var->type, + var->name, &binding); } else if (var->is_in_buffer_block()) { const glsl_type *const iface_type = var->get_interface_type(); @@ -327,9 +344,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, } else { assert(!"Explicit binding not on a sampler, UBO or atomic."); } - } else if (var->constant_value) { + } else if (var->constant_initializer) { linker::set_uniform_initializer(mem_ctx, prog, var->name, - var->type, var->constant_value, + var->type, var->constant_initializer, boolean_true); } } |